My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Bats Cannon Miner
Zap
Bats Cannon Firecracker Bandit
Barbarian Barrel
Cannon Firecracker Bandit Electro Wizard
The Log
Cannon Firecracker Bandit
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Miner Bandit Electro Wizard
Fireball
Cannon Firecracker Bandit Electro Wizard
Poison
Bats Cannon Firecracker Electro Wizard
Lightning
Cannon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Miner Bandit Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Bandit
Arrows
Miner Bandit Mega Knight
Cannon
Firecracker
Miner Bats Bandit Mega Knight
Miner
Bats Firecracker Arrows Bandit Electro Wizard Mega Knight
Bandit
Bats Arrows Firecracker Miner Electro Wizard Mega Knight
Electro Wizard
Miner Bandit Mega Knight
Mega Knight
Bats Arrows Firecracker Miner Bandit Electro Wizard

Defense Synergies 1 17

Bats
Cannon Firecracker Bandit Electro Wizard Mega Knight
Arrows
Mega Knight Cannon Bandit
Cannon
Bats Arrows Firecracker Bandit Electro Wizard
Firecracker
Bats Cannon Bandit Electro Wizard Mega Knight
Miner
Mega Knight
Bandit
Bats Arrows Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard
Bats Cannon Firecracker Bandit Mega Knight
Mega Knight
Arrows Bats Firecracker Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Bats Cannon Firecracker Bandit Electro Wizard Mega Knight
Cannon Mega Knight Bats Bandit Electro Wizard
Cannon Bats Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Cannon Firecracker Bandit Electro Wizard Mega Knight
Bats Electro Wizard Arrows Cannon Firecracker
Arrows Cannon Bandit Electro Wizard Mega Knight
Cannon
Cannon Firecracker Miner Bandit Electro Wizard Mega Knight
Bats Electro Wizard Arrows Cannon Firecracker Bandit Mega Knight
Arrows Bats Firecracker Electro Wizard
Cannon Mega Knight Bats Bandit Electro Wizard
Mega Knight Bats Arrows Cannon Firecracker Electro Wizard
Cannon Bandit Electro Wizard Mega Knight
Cannon Bandit Electro Wizard Mega Knight
Mega Knight Bats Arrows Cannon Firecracker Electro Wizard
Arrows Cannon Mega Knight Bats Firecracker Bandit Electro Wizard
Arrows Bats Cannon Firecracker Bandit Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Bats Arrows Cannon Firecracker Bandit Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Miner Mega Knight
Bandit Mega Knight Bats Electro Wizard
Mega Knight Bats Bandit Electro Wizard
Cannon Bandit Mega Knight
Arrows Firecracker Bats Electro Wizard
Bats Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Firecracker Bandit
Cannon
Mega Knight Bats
Mega Knight Arrows Electro Wizard
Mega Knight Cannon Bandit
Cannon Firecracker Mega Knight
Electro Wizard Bats Firecracker
Bats Arrows Mega Knight Cannon Firecracker Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Miner Bandit Electro Wizard
Arrows Miner Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker Bandit
Bats Electro Wizard
Firecracker Miner Arrows Bandit Electro Wizard
Arrows Firecracker
Firecracker Miner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Bandit Electro Wizard
Arrows Miner Bandit Mega Knight
Miner Arrows Firecracker Bandit
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows Miner Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats Bandit
Arrows Firecracker Electro Wizard
Arrows
Miner Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Miner Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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