My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Skeleton Dragons Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Cannon Cart Giant Skeleton
Giant Snowball
Bats Cannon Skeleton Dragons Clone
Zap
Bats Cannon Firecracker Clone Cannon Cart
Barbarian Barrel
Cannon Firecracker Clone Cannon Cart Giant Skeleton
The Log
Cannon Firecracker Clone Cannon Cart Giant Skeleton
Earthquake
Cannon Firecracker Clone
Arrows
Bats Firecracker Skeleton Dragons Clone
Royal Delivery
Bats Firecracker Skeleton Dragons Clone Cannon Cart Giant Skeleton
Fireball
Cannon Firecracker Skeleton Dragons Clone Cannon Cart
Poison
Bats Cannon Firecracker Skeleton Dragons Clone
Lightning
Cannon Skeleton Dragons Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Clone Skeleton Dragons Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Skeleton Dragons Clone Cannon Cart
Arrows
Cannon Cart Giant Skeleton
Cannon
Firecracker
Bats Skeleton Dragons Cannon Cart Giant Skeleton
Skeleton Dragons
Bats Firecracker Clone Cannon Cart Giant Skeleton
Clone
Giant Skeleton Bats Skeleton Dragons Cannon Cart
Cannon Cart
Bats Arrows Firecracker Skeleton Dragons Clone
Giant Skeleton
Bats Clone Arrows Firecracker Skeleton Dragons

Defense Synergies 0 13

Bats
Cannon Firecracker Cannon Cart Giant Skeleton
Arrows
Cannon Cannon Cart Giant Skeleton
Cannon
Bats Arrows Firecracker Skeleton Dragons
Firecracker
Bats Cannon Skeleton Dragons Giant Skeleton
Skeleton Dragons
Cannon Firecracker Cannon Cart
Clone
Cannon Cart
Bats Arrows Skeleton Dragons Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Firecracker Skeleton Dragons
Bats Cannon Firecracker Skeleton Dragons Cannon Cart
Cannon Bats Skeleton Dragons Cannon Cart Giant Skeleton
Cannon Bats Firecracker Skeleton Dragons Cannon Cart
Arrows Firecracker Giant Skeleton
Arrows Bats Cannon Firecracker Skeleton Dragons Cannon Cart
Bats Skeleton Dragons Arrows Cannon Firecracker
Arrows Cannon Skeleton Dragons Cannon Cart Giant Skeleton
Cannon
Cannon Firecracker Cannon Cart Giant Skeleton
Bats Skeleton Dragons Arrows Cannon Firecracker Cannon Cart Giant Skeleton
Arrows Skeleton Dragons Bats Firecracker
Cannon Bats Skeleton Dragons Cannon Cart Giant Skeleton
Bats Arrows Cannon Firecracker Skeleton Dragons Cannon Cart
Cannon Cannon Cart
Cannon
Bats Arrows Cannon Firecracker Skeleton Dragons Cannon Cart
Arrows Cannon Bats Firecracker Skeleton Dragons Cannon Cart
Arrows Bats Cannon Firecracker Skeleton Dragons Cannon Cart Giant Skeleton
Cannon Cannon Cart
Skeleton Dragons Bats Arrows Cannon Firecracker Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Arrows Firecracker Skeleton Dragons Cannon Cart
Giant Skeleton Bats Cannon Cart
Giant Skeleton Bats Cannon Cart
Giant Skeleton Cannon Cannon Cart
Arrows Firecracker Skeleton Dragons Bats
Bats Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Bats Firecracker Skeleton Dragons Cannon Cart
Cannon Skeleton Dragons
Bats Cannon Cart Giant Skeleton
Arrows Giant Skeleton
Cannon Cart Giant Skeleton Cannon
Cannon Firecracker Skeleton Dragons Cannon Cart
Bats Firecracker Skeleton Dragons Cannon Cart Giant Skeleton
Bats Arrows Cannon Firecracker Skeleton Dragons Cannon Cart Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Skeleton Dragons Giant Skeleton
Arrows Firecracker Skeleton Dragons
Arrows Skeleton Dragons Cannon Cart Giant Skeleton
Cannon Cart Arrows Firecracker Skeleton Dragons Giant Skeleton
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Bats
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Bats
Firecracker Arrows Skeleton Dragons Cannon Cart
Arrows Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Cannon Cart
Arrows Firecracker Skeleton Dragons Cannon Cart
Arrows Firecracker Skeleton Dragons Cannon Cart
Arrows Firecracker Skeleton Dragons Cannon Cart
Arrows Firecracker Skeleton Dragons Cannon Cart
Arrows
Bats Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons
Arrows Skeleton Dragons Cannon Cart
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Bats Arrows Firecracker Skeleton Dragons
Bats Firecracker Skeleton Dragons
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Giant Skeleton
Arrows Firecracker
Bats Cannon Cart
Arrows Firecracker Skeleton Dragons
Arrows
Firecracker Skeleton Dragons Cannon Cart
Arrows Firecracker Skeleton Dragons
Arrows Giant Skeleton
Firecracker Skeleton Dragons Cannon Cart
Bats Firecracker Skeleton Dragons Giant Skeleton
Firecracker Bats Skeleton Dragons
Firecracker Cannon Cart Giant Skeleton
Cannon Cart
Firecracker Skeleton Dragons

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