My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider Princess
Zap
Bats Cannon Firecracker Princess
Barbarian Barrel
Cannon Firecracker Valkyrie Princess
The Log
Cannon Firecracker Hog Rider Princess
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker Princess
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Princess
Fireball
Cannon Firecracker Hog Rider Princess
Poison
Bats Cannon Firecracker Princess
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Princess Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mega Knight
Cannon
Firecracker
Hog Rider Bats Valkyrie Princess Mega Knight
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Arrows Firecracker Valkyrie Princess Mega Knight
Princess
Firecracker Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Princess

Defense Synergies 2 13

Bats
Cannon Firecracker Valkyrie Mega Knight
Arrows
Mega Knight Cannon Valkyrie
Cannon
Bats Arrows Firecracker Valkyrie Princess
Firecracker
Valkyrie Bats Cannon Princess Mega Knight
Valkyrie
Firecracker Bats Arrows Cannon Princess
Hog Rider
Princess
Cannon Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Bats Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Bats Cannon Firecracker Valkyrie Mega Knight
Cannon Mega Knight Bats Valkyrie
Cannon Bats Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Princess Mega Knight
Arrows Bats Cannon Firecracker Valkyrie Mega Knight
Bats Arrows Cannon Firecracker Princess
Arrows Cannon Valkyrie Mega Knight
Cannon Princess
Cannon Firecracker Valkyrie Mega Knight
Bats Valkyrie Arrows Cannon Firecracker Princess Mega Knight
Arrows Bats Firecracker Princess
Cannon Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Cannon Firecracker Princess
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Bats Arrows Cannon Firecracker Valkyrie
Arrows Cannon Valkyrie Mega Knight Bats Firecracker
Arrows Valkyrie Bats Cannon Firecracker Princess Mega Knight
Cannon
Valkyrie Mega Knight Bats Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats
Cannon Valkyrie Mega Knight
Arrows Firecracker Bats Princess
Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie
Cannon
Mega Knight Bats Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Cannon Valkyrie
Cannon Firecracker Valkyrie Princess Mega Knight
Bats Firecracker Valkyrie
Bats Arrows Valkyrie Mega Knight Cannon Firecracker Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Valkyrie
Arrows Firecracker Princess
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess Mega Knight
Arrows
Bats
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Valkyrie Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Valkyrie Princess Mega Knight
Arrows Firecracker Princess
Arrows Princess Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Princess
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Princess
Bats Princess
Arrows Firecracker Princess
Arrows
Firecracker Valkyrie Princess Mega Knight
Arrows Firecracker Princess
Arrows
Firecracker Mega Knight
Bats Firecracker Princess
Firecracker Bats Princess
Firecracker Princess Mega Knight
Firecracker Mega Knight

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