My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Rune Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Little Prince
Zap
Bats Cannon Firecracker Little Prince
Barbarian Barrel
Cannon Firecracker Wizard Little Prince
The Log
Cannon Firecracker Little Prince
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Wizard Little Prince
Fireball
Cannon Firecracker Wizard Little Prince
Poison
Bats Cannon Firecracker Wizard Little Prince
Lightning
Cannon Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rune Giant Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Little Prince Rune Giant Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rune Giant
Arrows
Cannon
Firecracker
Bats Rune Giant
Wizard
Rune Giant
Bats Firecracker Little Prince
Goblin Machine
Little Prince
Rune Giant

Defense Synergies 0 7

Bats
Cannon Firecracker
Arrows
Cannon Little Prince
Cannon
Bats Arrows Firecracker Wizard Little Prince
Firecracker
Bats Cannon
Wizard
Cannon
Rune Giant
Goblin Machine
Little Prince
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard
Bats Cannon Firecracker
Cannon Bats
Cannon Bats Firecracker
Arrows Firecracker
Arrows Bats Cannon Firecracker
Bats Arrows Cannon Firecracker Wizard Little Prince
Arrows Cannon
Cannon
Cannon Firecracker Little Prince
Bats Arrows Cannon Firecracker Wizard
Arrows Bats Firecracker Wizard
Cannon Bats Wizard
Wizard Bats Arrows Cannon Firecracker
Cannon
Cannon
Wizard Bats Arrows Cannon Firecracker
Arrows Cannon Bats Firecracker Wizard Little Prince
Arrows Wizard Bats Cannon Firecracker Little Prince
Cannon
Wizard Bats Arrows Cannon Firecracker Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Firecracker Wizard
Bats
Bats
Cannon
Arrows Firecracker Wizard Bats
Bats
Bats Firecracker
Cannon
Bats
Arrows
Cannon Wizard
Wizard Cannon Firecracker
Bats Firecracker Little Prince
Bats Arrows Cannon Firecracker Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Bats Goblin Machine
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Wizard Goblin Machine
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard Goblin Machine
Arrows Firecracker Wizard Goblin Machine Little Prince
Arrows Wizard
Arrows
Arrows Firecracker Wizard Goblin Machine Little Prince
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Wizard Little Prince
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats
Arrows Firecracker Wizard
Arrows
Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Little Prince
Firecracker Wizard

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