My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Hunter Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Cannon
Zap
Bats Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Elite Barbarians Hunter
The Log
Cannon Firecracker Elite Barbarians Hunter
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Hunter
Fireball
Cannon Firecracker Elite Barbarians Hunter
Poison
Bats Cannon Firecracker Hunter
Lightning
Cannon Elite Barbarians Hunter Monk
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Hunter Monk Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians
Arrows
Elite Barbarians
Cannon
Firecracker
Bats Elite Barbarians Monk
Elite Barbarians
Arrows Bats Firecracker
Hunter
Electro Giant
Monk
Firecracker

Defense Synergies 0 10

Bats
Cannon Firecracker Hunter
Arrows
Cannon Monk
Cannon
Bats Arrows Firecracker Hunter Electro Giant
Firecracker
Bats Cannon Hunter
Elite Barbarians
Hunter
Hunter
Bats Cannon Firecracker Elite Barbarians
Electro Giant
Cannon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Elite Barbarians Hunter Bats Cannon Firecracker Monk
Cannon Hunter Bats Elite Barbarians
Cannon Elite Barbarians Hunter Bats Firecracker Monk
Arrows Firecracker Elite Barbarians Monk
Arrows Bats Cannon Firecracker Hunter
Bats Hunter Arrows Cannon Firecracker
Arrows Cannon Electro Giant Monk
Cannon Hunter Elite Barbarians
Elite Barbarians Cannon Firecracker Hunter
Bats Arrows Cannon Firecracker Hunter Electro Giant
Arrows Hunter Bats Firecracker
Cannon Hunter Bats Elite Barbarians
Bats Arrows Cannon Firecracker Hunter
Elite Barbarians Cannon Hunter
Monk Cannon Elite Barbarians Hunter Electro Giant
Bats Arrows Cannon Firecracker Elite Barbarians Hunter
Arrows Cannon Bats Firecracker Elite Barbarians Hunter
Arrows Hunter Bats Cannon Firecracker
Cannon Elite Barbarians Hunter
Bats Arrows Cannon Firecracker Elite Barbarians Hunter Electro Giant
Cannon Elite Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Giant
Arrows Firecracker Elite Barbarians Hunter Monk
Bats Elite Barbarians Hunter
Hunter Bats Elite Barbarians Monk
Cannon Elite Barbarians Hunter
Arrows Firecracker Electro Giant Bats Hunter Monk
Bats Elite Barbarians Hunter
Elite Barbarians Hunter
Bats Firecracker Elite Barbarians Monk
Cannon
Bats Elite Barbarians Hunter
Monk Arrows Elite Barbarians Electro Giant
Elite Barbarians Cannon Hunter
Cannon Firecracker Electro Giant
Elite Barbarians Electro Giant Bats Firecracker Hunter Monk
Bats Arrows Cannon Firecracker Elite Barbarians Hunter Electro Giant
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Bats Hunter Monk
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Monk Firecracker
Bats Elite Barbarians
Firecracker Monk Arrows
Monk Arrows Firecracker
Firecracker Elite Barbarians Hunter
Arrows Firecracker Monk
Arrows Firecracker Elite Barbarians
Arrows Firecracker Hunter
Arrows Firecracker
Monk Arrows
Bats
Arrows Firecracker Hunter Monk
Arrows Firecracker Electro Giant Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Electro Giant Hunter
Arrows Firecracker Hunter Monk
Arrows Monk
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Hunter Electro Giant
Bats Firecracker Electro Giant
Elite Barbarians
Arrows Hunter
Arrows Firecracker Monk
Arrows Firecracker Monk
Bats
Arrows Firecracker Hunter Monk
Arrows
Firecracker Hunter
Arrows Firecracker
Monk Arrows Electro Giant
Firecracker Elite Barbarians
Electro Giant Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Electro Giant Monk
Firecracker Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: