My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Prince
Giant Snowball
Bats Cannon Goblin Gang Balloon
Zap
Bats Cannon Goblin Gang Balloon Prince
Barbarian Barrel
Cannon Goblin Gang
The Log
Cannon Goblin Gang Prince
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Balloon Prince
Fireball
Cannon Goblin Gang Balloon
Poison
Bats Cannon Goblin Gang Balloon
Lightning
Cannon Balloon Prince Goblinstein
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Balloon Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Prince
Arrows
Balloon Prince Mega Knight
Cannon
Goblin Gang
Balloon Prince
Balloon
Bats Arrows Goblin Gang Mega Knight
Prince
Mega Knight Bats Arrows Goblin Gang
Mega Knight
Bats Prince Arrows Balloon
Goblinstein

Defense Synergies 1 8

Bats
Cannon Prince Mega Knight
Arrows
Mega Knight Cannon Prince
Cannon
Bats Arrows Goblin Gang Prince
Goblin Gang
Cannon Prince
Balloon
Prince
Bats Arrows Cannon Goblin Gang
Mega Knight
Arrows Bats
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Bats Cannon Goblin Gang Prince Mega Knight
Cannon Goblin Gang Prince Mega Knight Bats
Cannon Prince Bats Goblin Gang Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Bats Cannon Mega Knight
Bats Arrows Cannon Goblin Gang
Arrows Cannon Mega Knight
Cannon Goblin Gang Prince
Goblin Gang Cannon Prince Mega Knight
Bats Goblin Gang Arrows Cannon Mega Knight
Arrows Bats Goblin Gang
Cannon Prince Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Cannon Goblin Gang Prince
Cannon Goblin Gang Prince Mega Knight
Cannon Goblin Gang Prince Mega Knight
Mega Knight Bats Arrows Cannon Goblin Gang Prince
Arrows Cannon Mega Knight Bats Goblin Gang Prince
Arrows Bats Cannon Mega Knight
Cannon Prince
Goblin Gang Mega Knight Bats Arrows Cannon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Arrows Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Bats Prince
Goblin Gang Prince Mega Knight Bats
Cannon Goblin Gang Prince Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Prince Bats
Mega Knight Prince
Mega Knight Bats Prince
Cannon Goblin Gang
Mega Knight Bats Prince
Mega Knight Arrows Prince
Prince Mega Knight Cannon Goblin Gang
Cannon Mega Knight
Goblin Gang Bats Prince
Bats Arrows Mega Knight Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Goblin Gang Prince
Arrows
Arrows
Goblin Gang Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Bats Goblin Gang
Bats
Prince Mega Knight
Prince
Mega Knight

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