My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Cannon Goblin Gang Musketeer
Zap
Bats Cannon Goblin Gang Prince
Barbarian Barrel
Cannon Goblin Gang Musketeer Valkyrie Wizard
The Log
Cannon Goblin Gang Musketeer Prince
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Wizard Prince
Fireball
Cannon Goblin Gang Musketeer Wizard
Poison
Bats Cannon Goblin Gang Musketeer Wizard
Lightning
Cannon Musketeer Valkyrie Wizard Prince
Rocket
Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Musketeer Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince
Arrows
Prince
Cannon
Goblin Gang
Valkyrie Prince
Musketeer
Valkyrie Prince
Valkyrie
Bats Musketeer Prince Goblin Gang Wizard
Wizard
Valkyrie Prince
Prince
Valkyrie Bats Arrows Goblin Gang Musketeer Wizard

Defense Synergies 3 16

Bats
Cannon Musketeer Valkyrie Prince
Arrows
Cannon Valkyrie Prince
Cannon
Musketeer Bats Arrows Goblin Gang Valkyrie Wizard Prince
Goblin Gang
Musketeer Cannon Valkyrie Prince
Musketeer
Cannon Goblin Gang Valkyrie Bats
Valkyrie
Musketeer Bats Arrows Cannon Goblin Gang Wizard Prince
Wizard
Cannon Valkyrie Prince
Prince
Bats Arrows Cannon Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie Wizard
Bats Cannon Goblin Gang Musketeer Valkyrie Prince
Cannon Goblin Gang Prince Bats Musketeer Valkyrie
Cannon Prince Bats Goblin Gang Musketeer Valkyrie
Arrows Valkyrie Prince
Arrows Goblin Gang Bats Cannon Musketeer Valkyrie
Bats Musketeer Arrows Cannon Goblin Gang Wizard
Arrows Cannon Musketeer Valkyrie
Cannon Goblin Gang Musketeer Prince
Goblin Gang Cannon Musketeer Valkyrie Prince
Bats Goblin Gang Valkyrie Arrows Cannon Musketeer Wizard
Arrows Musketeer Bats Goblin Gang Wizard
Cannon Prince Bats Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Bats Arrows Cannon Goblin Gang Prince
Cannon Goblin Gang Prince
Cannon Goblin Gang Prince
Wizard Bats Arrows Cannon Goblin Gang Musketeer Valkyrie Prince
Arrows Cannon Valkyrie Bats Goblin Gang Musketeer Wizard Prince
Arrows Valkyrie Wizard Bats Cannon Musketeer
Cannon Musketeer Prince
Goblin Gang Valkyrie Wizard Bats Arrows Cannon Musketeer Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Arrows Goblin Gang Musketeer Valkyrie Wizard Prince
Goblin Gang Bats Musketeer Valkyrie Prince
Goblin Gang Valkyrie Prince Bats Musketeer
Cannon Goblin Gang Musketeer Valkyrie Prince
Arrows Wizard Bats Goblin Gang Musketeer
Goblin Gang Prince Bats Musketeer Valkyrie
Valkyrie Prince
Bats Valkyrie Prince
Cannon Goblin Gang Musketeer
Bats Musketeer Valkyrie Prince
Arrows Valkyrie Prince
Prince Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie Prince
Bats Arrows Valkyrie Cannon Musketeer Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard Bats Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Musketeer Prince
Arrows Musketeer Valkyrie Wizard Prince
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bats
Arrows Musketeer Wizard Prince
Arrows Valkyrie Wizard
Musketeer Prince
Arrows Wizard
Musketeer Prince
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard Prince
Arrows Musketeer
Bats Arrows Musketeer Wizard
Bats Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Prince
Arrows Wizard
Bats Goblin Gang Musketeer Prince
Arrows Musketeer Wizard
Arrows
Goblin Gang Musketeer Valkyrie Wizard Prince
Arrows Musketeer Wizard
Arrows
Musketeer Prince
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer Prince
Prince
Wizard

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