My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Fisherman
Giant Snowball
Bats Cannon Goblin Gang Fisherman
Zap
Bats Cannon Goblin Gang Goblin Giant Fisherman
Barbarian Barrel
Cannon Goblin Gang
The Log
Cannon Goblin Gang Fisherman
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang P.E.K.K.A Fisherman
Fireball
Cannon Goblin Gang Fisherman
Poison
Bats Cannon Goblin Gang Fisherman
Lightning
Cannon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Cannon Goblin Gang Fisherman Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Goblin Giant P.E.K.K.A Fisherman
Arrows
P.E.K.K.A Goblin Giant
Cannon
Goblin Gang
Goblin Giant P.E.K.K.A
Rage
Bats Goblin Giant
Goblin Giant
Bats Arrows Goblin Gang Rage Fisherman
P.E.K.K.A
Arrows Bats Goblin Gang Fisherman
Fisherman
Bats Goblin Giant P.E.K.K.A

Defense Synergies 0 10

Bats
Cannon Goblin Giant P.E.K.K.A Fisherman
Arrows
Cannon P.E.K.K.A
Cannon
Bats Arrows Goblin Gang
Goblin Gang
Cannon P.E.K.K.A Fisherman
Rage
Goblin Giant
Bats
P.E.K.K.A
Bats Arrows Goblin Gang Fisherman
Fisherman
Bats Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Giant
P.E.K.K.A Bats Cannon Goblin Gang Fisherman
Cannon Goblin Gang P.E.K.K.A Fisherman Bats
Cannon P.E.K.K.A Bats Goblin Gang Fisherman
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Cannon
Bats Arrows Cannon Goblin Gang
Arrows Cannon Goblin Giant P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Fisherman
Goblin Gang Cannon Fisherman
Bats Goblin Gang Arrows Cannon Goblin Giant Fisherman
Arrows Bats Goblin Gang
Cannon P.E.K.K.A Bats Goblin Gang
Bats Arrows Cannon Goblin Gang P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A Fisherman
Bats Arrows Cannon Goblin Gang P.E.K.K.A Fisherman
Arrows Cannon Bats Goblin Gang Fisherman
Arrows Bats Cannon Fisherman
P.E.K.K.A Cannon Fisherman
Goblin Gang Bats Arrows Cannon Goblin Giant P.E.K.K.A Fisherman
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Fisherman
Arrows Goblin Gang Fisherman
Goblin Gang P.E.K.K.A Bats Goblin Giant Fisherman
Goblin Gang P.E.K.K.A Bats Goblin Giant Fisherman
P.E.K.K.A Cannon Goblin Gang Goblin Giant Fisherman
Arrows Bats Goblin Gang Goblin Giant
Goblin Gang P.E.K.K.A Bats Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Bats
P.E.K.K.A Cannon Goblin Gang Goblin Giant
P.E.K.K.A Bats
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Cannon Goblin Gang Goblin Giant
Cannon
Goblin Gang Bats Goblin Giant P.E.K.K.A Fisherman
Bats Arrows Cannon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows Goblin Giant
Arrows
Arrows
Arrows Bats Goblin Giant
Arrows
Arrows
Arrows Fisherman
Bats Goblin Gang Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Bats Fisherman
Arrows Fisherman
Arrows
Arrows
Fisherman
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Bats Arrows
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Goblin Gang
Arrows
Arrows
Goblin Gang
Arrows
Arrows
P.E.K.K.A
Bats Goblin Gang
Bats
Goblin Giant
P.E.K.K.A

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