My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Miner
Giant Snowball
Bats Cannon Goblin Gang Skeleton Barrel Miner
Zap
Bats Cannon Goblin Gang Skeleton Barrel
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel Hunter
The Log
Cannon Goblin Gang Skeleton Barrel Hunter
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Hunter Miner
Fireball
Cannon Goblin Gang Skeleton Barrel Hunter
Poison
Bats Cannon Goblin Gang Skeleton Barrel Hunter
Lightning
Cannon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Skeleton Barrel Miner Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight
Arrows
Skeleton Barrel Miner Mega Knight
Cannon
Goblin Gang
Miner Skeleton Barrel
Skeleton Barrel
Bats Miner Arrows Goblin Gang Mega Knight
Hunter
Mega Knight
Miner
Bats Goblin Gang Skeleton Barrel Arrows Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Hunter Miner

Defense Synergies 1 10

Bats
Cannon Hunter Mega Knight
Arrows
Mega Knight Cannon
Cannon
Bats Arrows Goblin Gang Hunter
Goblin Gang
Cannon Miner
Skeleton Barrel
Mega Knight
Hunter
Bats Cannon Mega Knight
Miner
Goblin Gang Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Hunter Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel
Hunter Bats Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Hunter Mega Knight Bats
Cannon Hunter Bats Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Cannon Hunter Mega Knight
Bats Hunter Arrows Cannon Goblin Gang
Arrows Cannon Skeleton Barrel Mega Knight
Cannon Hunter Goblin Gang
Goblin Gang Cannon Hunter Miner Mega Knight
Bats Goblin Gang Arrows Cannon Hunter Mega Knight
Arrows Hunter Bats Goblin Gang
Cannon Hunter Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Cannon Goblin Gang Hunter
Cannon Goblin Gang Hunter Mega Knight
Cannon Goblin Gang Hunter Mega Knight
Mega Knight Bats Arrows Cannon Goblin Gang Hunter
Arrows Cannon Mega Knight Bats Goblin Gang Hunter
Arrows Hunter Bats Cannon Mega Knight
Cannon Hunter
Goblin Gang Mega Knight Bats Arrows Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Skeleton Barrel Hunter Miner Mega Knight
Goblin Gang Mega Knight Bats Hunter
Goblin Gang Hunter Mega Knight Bats
Cannon Goblin Gang Hunter Mega Knight
Arrows Bats Goblin Gang Skeleton Barrel Hunter
Goblin Gang Bats Hunter
Mega Knight Hunter
Mega Knight Bats
Cannon Goblin Gang
Mega Knight Bats Hunter
Mega Knight Arrows
Mega Knight Cannon Goblin Gang Hunter
Cannon Mega Knight
Goblin Gang Bats Hunter
Bats Arrows Mega Knight Cannon Hunter
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Miner
Arrows Skeleton Barrel Miner
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Bats Skeleton Barrel Hunter
Arrows
Arrows Skeleton Barrel Hunter
Arrows Miner Skeleton Barrel
Bats Goblin Gang
Miner Arrows Skeleton Barrel
Arrows
Skeleton Barrel Hunter Miner
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Hunter
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Hunter Mega Knight
Arrows Skeleton Barrel Miner Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Hunter Mega Knight
Arrows Miner Skeleton Barrel Hunter
Arrows Skeleton Barrel Miner Mega Knight
Miner Arrows Skeleton Barrel
Bats Arrows Hunter
Bats Skeleton Barrel
Arrows Hunter Miner Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Goblin Gang
Arrows Hunter
Arrows
Miner Goblin Gang Hunter Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Bats Goblin Gang
Bats
Skeleton Barrel Miner Mega Knight
Mega Knight

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