My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Cannon Hog Rider Witch
Zap
Bats Cannon Witch Bandit
Barbarian Barrel
Cannon Witch Bandit
The Log
Cannon Mini P.E.K.K.A Hog Rider Witch Bandit
Earthquake
Cannon Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Witch Bandit
Fireball
Cannon Hog Rider Witch Bandit
Poison
Bats Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Bandit Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A Bandit
Arrows
Hog Rider Mini P.E.K.K.A Bandit Mega Knight
Cannon
Mini P.E.K.K.A
Bats Arrows Hog Rider Mega Knight
Hog Rider
Bats Arrows Mini P.E.K.K.A Witch Bandit Mega Knight
Witch
Hog Rider Bandit Mega Knight
Bandit
Bats Arrows Hog Rider Witch Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider Witch Bandit

Defense Synergies 1 14

Bats
Cannon Mini P.E.K.K.A Bandit Mega Knight
Arrows
Mega Knight Cannon Mini P.E.K.K.A Bandit
Cannon
Bats Arrows Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A
Bats Arrows Cannon Witch
Hog Rider
Witch
Cannon Mini P.E.K.K.A Bandit Mega Knight
Bandit
Bats Arrows Cannon Witch Mega Knight
Mega Knight
Arrows Bats Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Mini P.E.K.K.A Bats Cannon Witch Bandit Mega Knight
Cannon Mini P.E.K.K.A Witch Mega Knight Bats Bandit
Cannon Mini P.E.K.K.A Witch Bats Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Cannon Bandit Mega Knight
Bats Arrows Cannon Witch
Arrows Cannon Bandit Mega Knight
Cannon Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A Bandit Mega Knight
Bats Witch Arrows Cannon Bandit Mega Knight
Arrows Bats Witch
Cannon Mini P.E.K.K.A Mega Knight Bats Witch Bandit
Mega Knight Bats Arrows Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon Bandit Mega Knight
Cannon Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Arrows Cannon Mini P.E.K.K.A Witch
Arrows Cannon Mega Knight Bats Witch Bandit
Arrows Witch Bats Cannon Bandit Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Bats Arrows Cannon Mini P.E.K.K.A Witch Bandit
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Bandit
Bandit Arrows Mini P.E.K.K.A Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats Bandit
Cannon Mini P.E.K.K.A Witch Bandit Mega Knight
Arrows Bats Witch
Mini P.E.K.K.A Bats Witch Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch Bandit
Witch Cannon
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Cannon Witch Bandit
Cannon Witch Mega Knight
Witch Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Cannon Mini P.E.K.K.A Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Arrows Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Bandit
Bats Mini P.E.K.K.A
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch Bandit
Arrows Witch Bandit Mega Knight
Arrows Bandit
Bats Arrows Witch
Bats Witch
Mini P.E.K.K.A
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch Bandit
Arrows Witch
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Bandit Mega Knight
Mega Knight

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