My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Royal Hogs
Giant Snowball
Bats Cannon Battle Ram Royal Hogs Princess
Zap
Bats Cannon Battle Ram Royal Hogs Princess
Barbarian Barrel
Cannon Battle Ram Bomb Tower Royal Hogs Princess
The Log
Cannon Mini P.E.K.K.A Battle Ram Royal Hogs Princess
Earthquake
Cannon Bomb Tower Royal Hogs
Arrows
Bats Royal Hogs Princess
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Royal Hogs Princess
Fireball
Cannon Battle Ram Bomb Tower Royal Hogs Princess
Poison
Bats Cannon Bomb Tower Royal Hogs Princess
Lightning
Cannon Mini P.E.K.K.A Battle Ram Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Princess Mini P.E.K.K.A Battle Ram Bomb Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram Royal Hogs
Arrows
Royal Hogs Mini P.E.K.K.A Battle Ram
Cannon
Mini P.E.K.K.A
Bats Arrows Royal Hogs Princess
Battle Ram
Bats Arrows Royal Hogs Princess
Bomb Tower
Royal Hogs
Arrows Bats Mini P.E.K.K.A Battle Ram Princess
Princess
Mini P.E.K.K.A Battle Ram Royal Hogs

Defense Synergies 0 10

Bats
Cannon Mini P.E.K.K.A Bomb Tower
Arrows
Cannon Mini P.E.K.K.A Bomb Tower
Cannon
Bats Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Arrows Cannon Bomb Tower Princess
Battle Ram
Bomb Tower
Bats Arrows Mini P.E.K.K.A
Royal Hogs
Princess
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Mini P.E.K.K.A Bomb Tower Bats Cannon
Cannon Mini P.E.K.K.A Bomb Tower Bats
Cannon Mini P.E.K.K.A Bomb Tower Bats
Arrows Mini P.E.K.K.A Bomb Tower Princess
Arrows Bats Cannon Bomb Tower
Bats Arrows Cannon Bomb Tower Princess
Arrows Cannon Bomb Tower
Cannon Mini P.E.K.K.A Bomb Tower Princess
Cannon Mini P.E.K.K.A
Bats Arrows Cannon Bomb Tower Princess
Arrows Bats Princess
Cannon Mini P.E.K.K.A Bomb Tower Bats
Bomb Tower Bats Arrows Cannon Mini P.E.K.K.A Princess
Mini P.E.K.K.A Cannon Bomb Tower
Bomb Tower Cannon Mini P.E.K.K.A
Bomb Tower Bats Arrows Cannon Mini P.E.K.K.A
Arrows Cannon Bomb Tower Bats
Arrows Bomb Tower Bats Cannon Princess
Mini P.E.K.K.A Cannon Bomb Tower
Bats Arrows Cannon Mini P.E.K.K.A Bomb Tower
Cannon Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bats
Cannon Mini P.E.K.K.A
Arrows Bats Bomb Tower Princess
Mini P.E.K.K.A Bats Bomb Tower
Mini P.E.K.K.A Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower
Cannon
Bats Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Cannon Bomb Tower
Cannon Bomb Tower Princess
Bats Mini P.E.K.K.A Bomb Tower
Bats Arrows Cannon Mini P.E.K.K.A Bomb Tower Princess
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Bats Arrows Princess
Bats
Mini P.E.K.K.A
Arrows
Arrows Princess
Arrows Princess
Bats Princess
Arrows Princess
Arrows
Mini P.E.K.K.A Princess
Arrows Princess
Arrows
Bats Princess
Bats Princess
Princess

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