My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Cannon Skeleton Barrel
Zap
Bats Cannon Skeleton Barrel Firecracker
Barbarian Barrel
Cannon Skeleton Barrel Firecracker Wizard
The Log
Cannon Skeleton Barrel Firecracker
Earthquake
Cannon Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Wizard P.E.K.K.A
Fireball
Cannon Skeleton Barrel Firecracker Wizard
Poison
Bats Cannon Skeleton Barrel Firecracker Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Skeleton Barrel Firecracker Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Skeleton Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker P.E.K.K.A
Arrows
P.E.K.K.A Skeleton Barrel Mega Knight
Cannon
Skeleton Barrel
Bats Firecracker Arrows Mega Knight
Firecracker
Skeleton Barrel Bats P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bats Firecracker Wizard
Mega Knight
Bats Arrows Skeleton Barrel Firecracker Wizard

Defense Synergies 1 13

Bats
Cannon Firecracker P.E.K.K.A Mega Knight
Arrows
Mega Knight Cannon P.E.K.K.A
Cannon
Bats Arrows Firecracker Wizard
Skeleton Barrel
Mega Knight
Firecracker
Bats Cannon P.E.K.K.A Mega Knight
Wizard
Cannon P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Arrows Firecracker Wizard
Mega Knight
Arrows Bats Skeleton Barrel Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker Wizard
P.E.K.K.A Bats Cannon Firecracker Mega Knight
Cannon P.E.K.K.A Mega Knight Bats
Cannon P.E.K.K.A Bats Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Bats Cannon Firecracker Mega Knight
Bats Arrows Cannon Firecracker Wizard
Arrows Cannon Skeleton Barrel P.E.K.K.A Mega Knight
Cannon P.E.K.K.A
Cannon Firecracker Mega Knight
Bats Arrows Cannon Firecracker Wizard Mega Knight
Arrows Bats Firecracker Wizard
Cannon P.E.K.K.A Mega Knight Bats Wizard
Wizard Mega Knight Bats Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Cannon P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Cannon Firecracker P.E.K.K.A
Arrows Cannon Mega Knight Bats Firecracker Wizard
Arrows Wizard Bats Cannon Firecracker Mega Knight
P.E.K.K.A Cannon
Wizard Mega Knight Bats Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Skeleton Barrel Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Cannon Mega Knight
Arrows Firecracker Wizard Bats Skeleton Barrel
P.E.K.K.A Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Firecracker
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Cannon Wizard
Wizard Cannon Firecracker Mega Knight
Bats Firecracker P.E.K.K.A
Bats Arrows Mega Knight Cannon Firecracker Wizard P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Bats Skeleton Barrel
Arrows Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Bats
Firecracker Arrows Skeleton Barrel Wizard
Arrows Firecracker Wizard
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Firecracker Wizard Mega Knight
Arrows Skeleton Barrel Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Skeleton Barrel
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker Wizard
Bats Skeleton Barrel Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Skeleton Barrel Bats
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Skeleton Barrel Firecracker Wizard
Arrows
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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