My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Cannon Goblin Barrel Guards Baby Dragon Witch
Zap
Bats Cannon Goblin Barrel Guards Witch
Barbarian Barrel
Cannon Wizard Goblin Barrel Guards Witch
The Log
Cannon Goblin Barrel Guards Witch
Earthquake
Cannon Goblin Barrel Guards Witch
Arrows
Bats Goblin Barrel Guards Witch
Royal Delivery
Bats Wizard Goblin Barrel Guards Baby Dragon Witch
Fireball
Cannon Wizard Goblin Barrel Baby Dragon Witch
Poison
Bats Cannon Wizard Guards Witch
Lightning
Cannon Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Barrel Guards Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Barrel

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Baby Dragon
Arrows
Goblin Barrel
Cannon
Wizard
Goblin Barrel
Bats Arrows Guards Baby Dragon
Guards
Goblin Barrel
Baby Dragon
Bats Goblin Barrel Witch
Witch
Baby Dragon

Defense Synergies 0 11

Bats
Cannon Baby Dragon
Arrows
Cannon
Cannon
Bats Arrows Wizard Guards Baby Dragon Witch
Wizard
Cannon Guards
Goblin Barrel
Guards
Cannon Wizard Baby Dragon Witch
Baby Dragon
Bats Cannon Guards Witch
Witch
Cannon Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Baby Dragon
Bats Cannon Witch
Cannon Witch Bats
Cannon Witch Bats Guards
Arrows
Arrows Bats Cannon Guards Baby Dragon
Bats Arrows Cannon Wizard Baby Dragon Witch
Arrows Cannon Baby Dragon
Cannon Witch
Guards Cannon
Bats Guards Witch Arrows Cannon Wizard Baby Dragon
Arrows Bats Wizard Baby Dragon Witch
Cannon Bats Wizard Guards Witch
Wizard Bats Arrows Cannon Guards Baby Dragon Witch
Cannon
Cannon
Wizard Bats Arrows Cannon Witch
Arrows Cannon Bats Wizard Guards Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Bats Cannon Guards
Cannon
Wizard Bats Arrows Cannon Guards Baby Dragon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Arrows Wizard Baby Dragon
Guards Bats Witch
Guards Bats
Cannon Guards Witch
Arrows Wizard Bats Baby Dragon Witch
Guards Bats Witch
Bats Baby Dragon Witch
Witch Cannon Guards
Bats Guards Witch
Arrows Guards
Cannon Wizard Guards Witch
Wizard Cannon Baby Dragon Witch
Guards Witch Bats Baby Dragon
Bats Arrows Cannon Wizard Baby Dragon Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Guards
Wizard Arrows Baby Dragon
Arrows Wizard Bats Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Bats Guards
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Bats
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Wizard Baby Dragon Witch
Bats Wizard Guards Witch
Arrows Wizard
Arrows
Arrows Wizard
Bats Guards Witch
Arrows Wizard Baby Dragon Witch
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bats Guards Baby Dragon Witch
Bats Witch
Baby Dragon Witch
Wizard

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