My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Cannon Skeleton Army Princess
Zap
Bats Cannon Skeleton Army Princess
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Skeleton Army Princess
The Log
Cannon Elite Barbarians Skeleton Army Princess
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Elite Barbarians Valkyrie Skeleton Army Princess
Fireball
Cannon Elite Barbarians Skeleton Army Princess
Poison
Bats Cannon Skeleton Army Princess
Lightning
Cannon Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Cannon Skeleton Army Princess Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Cannon

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Rage
Arrows
Elite Barbarians
Cannon
Elite Barbarians
Arrows Valkyrie Rage Bats
Valkyrie
Bats Elite Barbarians
Rage
Elite Barbarians Bats
Skeleton Army
Princess

Defense Synergies 1 9

Bats
Cannon Valkyrie
Arrows
Cannon Valkyrie
Cannon
Bats Arrows Valkyrie Skeleton Army Princess
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bats Arrows Cannon Princess
Rage
Skeleton Army
Cannon Princess
Princess
Cannon Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Elite Barbarians Skeleton Army Bats Cannon Valkyrie
Cannon Skeleton Army Bats Elite Barbarians Valkyrie
Cannon Elite Barbarians Skeleton Army Bats Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army Princess
Arrows Skeleton Army Bats Cannon Valkyrie
Bats Arrows Cannon Princess
Arrows Cannon Valkyrie
Cannon Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Cannon Valkyrie
Bats Valkyrie Skeleton Army Arrows Cannon Princess
Arrows Bats Princess
Cannon Skeleton Army Bats Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Arrows Cannon Princess
Elite Barbarians Skeleton Army Cannon
Skeleton Army Cannon Elite Barbarians
Bats Arrows Cannon Elite Barbarians Valkyrie Skeleton Army
Arrows Cannon Valkyrie Bats Elite Barbarians Skeleton Army
Arrows Valkyrie Bats Cannon Princess
Cannon Elite Barbarians
Valkyrie Skeleton Army Bats Arrows Cannon Elite Barbarians
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Arrows Elite Barbarians Valkyrie
Skeleton Army Bats Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Elite Barbarians
Cannon Elite Barbarians Valkyrie Skeleton Army
Arrows Bats Princess
Skeleton Army Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Bats Elite Barbarians Valkyrie Skeleton Army
Cannon Skeleton Army
Bats Elite Barbarians Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army Princess
Elite Barbarians Skeleton Army Bats Valkyrie
Bats Arrows Valkyrie Cannon Elite Barbarians Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Elite Barbarians
Arrows Valkyrie Princess
Arrows Princess
Elite Barbarians Princess
Arrows Princess
Princess Arrows Elite Barbarians
Arrows Princess
Arrows Princess
Arrows
Bats
Arrows Princess
Arrows Valkyrie Princess
Arrows Princess
Arrows
Arrows Valkyrie Princess
Arrows Princess
Arrows Princess
Arrows
Elite Barbarians Bats Arrows Princess
Bats
Elite Barbarians
Arrows
Arrows Princess
Arrows Princess
Bats Skeleton Army Princess
Arrows Princess
Arrows
Valkyrie Princess
Arrows Princess
Arrows
Elite Barbarians
Bats Elite Barbarians Princess
Bats Princess
Princess

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