My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Dart Goblin Goblin Barrel Little Prince
Zap
Bats Dart Goblin Goblin Barrel Bandit Little Prince
Barbarian Barrel
Dart Goblin Goblin Barrel Bandit Little Prince
The Log
Dart Goblin Goblin Barrel Bandit Little Prince
Earthquake
Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel Little Prince
Royal Delivery
Bats Dart Goblin Goblin Barrel Bandit Little Prince
Fireball
Dart Goblin Goblin Barrel Bandit Little Prince
Poison
Bats Dart Goblin Little Prince
Lightning
Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Dart Goblin Goblin Barrel Bandit Little Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Dart Goblin

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Bandit
Arrows
Goblin Barrel Bandit Mega Knight
Dart Goblin
Goblin Barrel The Log Bandit Mega Knight
Goblin Barrel
Dart Goblin Bats Arrows Bandit Mega Knight
The Log
Dart Goblin Bandit Mega Knight Little Prince
Bandit
Bats Arrows Dart Goblin Goblin Barrel The Log Mega Knight Little Prince
Mega Knight
Bats Arrows Dart Goblin Goblin Barrel The Log Bandit
Little Prince
The Log Bandit

Defense Synergies 1 14

Bats
Dart Goblin The Log Bandit Mega Knight
Arrows
Mega Knight Bandit Little Prince
Dart Goblin
Bats The Log Bandit Mega Knight
Goblin Barrel
The Log
Bats Dart Goblin Bandit Mega Knight Little Prince
Bandit
Bats Arrows Dart Goblin The Log Mega Knight Little Prince
Mega Knight
Arrows Bats Dart Goblin The Log Bandit
Little Prince
Arrows The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Bats Dart Goblin The Log Bandit Mega Knight
Mega Knight Bats Dart Goblin Bandit
Bats Dart Goblin Bandit Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Dart Goblin Bandit Mega Knight
Bats Dart Goblin Arrows Little Prince
Arrows Dart Goblin The Log Bandit Mega Knight
Dart Goblin Bandit Mega Knight Little Prince
Bats Dart Goblin Arrows The Log Bandit Mega Knight
Arrows Bats Dart Goblin
Mega Knight Bats The Log Bandit
Mega Knight Bats Arrows Dart Goblin The Log
Bandit Mega Knight
The Log Bandit Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Dart Goblin The Log Bandit Little Prince
Arrows The Log Bats Dart Goblin Bandit Mega Knight Little Prince
Dart Goblin
Mega Knight Bats Arrows Dart Goblin The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Arrows The Log Mega Knight
Bandit Mega Knight Bats The Log
Mega Knight Bats The Log Bandit
Bandit Mega Knight
Arrows Bats Dart Goblin
Bats Dart Goblin Bandit
Mega Knight
Mega Knight Bats The Log Bandit
Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Arrows The Log
Mega Knight Bandit
Dart Goblin Mega Knight
Bats Dart Goblin The Log Little Prince
Bats Arrows Mega Knight Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin The Log
Arrows The Log Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin Bandit
Bats
Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin
Dart Goblin The Log Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin The Log Bandit Mega Knight
Arrows
Bats
Arrows Dart Goblin The Log Bandit Mega Knight
Arrows Dart Goblin The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight Little Prince
Arrows The Log Dart Goblin Bandit
Arrows The Log Bandit Mega Knight
Arrows Dart Goblin The Log Bandit
Bats Arrows Dart Goblin Little Prince
Bats Dart Goblin
Arrows Dart Goblin The Log Bandit Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Dart Goblin Bandit
Arrows Dart Goblin
Arrows The Log
Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Bandit Mega Knight Little Prince

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