My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army
Giant Snowball
Bats Dart Goblin Skeleton Army
Zap
Bats Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Skeleton Army
The Log
Dart Goblin Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Elixir Golem Wizard Skeleton Army
Fireball
Dart Goblin Elixir Golem Wizard Skeleton Army
Poison
Bats Dart Goblin Elixir Golem Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Elixir Golem Skeleton Army Fireball Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem
Arrows
Fireball Elixir Golem Mega Knight
Dart Goblin
Elixir Golem Mega Knight
Elixir Golem
Bats Arrows Dart Goblin Fireball Wizard
Fireball
Arrows Elixir Golem Mega Knight
Wizard
Elixir Golem Mega Knight
Skeleton Army
Mega Knight
Bats Arrows Dart Goblin Fireball Wizard

Defense Synergies 1 8

Bats
Dart Goblin Mega Knight
Arrows
Mega Knight Fireball
Dart Goblin
Bats Skeleton Army Mega Knight
Elixir Golem
Fireball
Arrows Mega Knight
Wizard
Skeleton Army Mega Knight
Skeleton Army
Dart Goblin Wizard
Mega Knight
Arrows Bats Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Skeleton Army Bats Dart Goblin Mega Knight
Skeleton Army Mega Knight Bats Dart Goblin
Skeleton Army Bats Dart Goblin Mega Knight
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Fireball Wizard
Arrows Dart Goblin Fireball Mega Knight
Skeleton Army
Skeleton Army Dart Goblin Mega Knight
Bats Dart Goblin Skeleton Army Arrows Fireball Wizard Mega Knight
Arrows Bats Dart Goblin Fireball Wizard
Skeleton Army Mega Knight Bats Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Bats Arrows Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Wizard Mega Knight Bats Arrows Fireball Skeleton Army
Arrows Fireball Mega Knight Bats Dart Goblin Wizard Skeleton Army
Arrows Wizard Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Wizard Skeleton Army Mega Knight Bats Arrows Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Arrows Wizard Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Fireball
Skeleton Army Mega Knight
Arrows Fireball Wizard Bats Dart Goblin
Skeleton Army Bats Dart Goblin Fireball
Mega Knight Skeleton Army
Mega Knight Bats Fireball Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Fireball Wizard
Wizard Dart Goblin Fireball Skeleton Army Mega Knight
Skeleton Army Bats Dart Goblin Fireball
Bats Arrows Mega Knight Dart Goblin Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Bats Fireball
Arrows Dart Goblin Fireball Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Dart Goblin Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Bats Dart Goblin Fireball Skeleton Army
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Wizard Mega Knight

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