My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Dart Goblin Electro Dragon
Zap
Bats Dart Goblin
Barbarian Barrel
Dart Goblin Elixir Golem
The Log
Dart Goblin Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Elixir Golem Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fireball
Dart Goblin Elixir Golem Electro Dragon
Poison
Bats Dart Goblin Elixir Golem Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Dart Goblin Elixir Golem Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Mini P.E.K.K.A Rage P.E.K.K.A
Arrows
P.E.K.K.A Elixir Golem Mini P.E.K.K.A
Dart Goblin
Elixir Golem Electro Dragon P.E.K.K.A
Elixir Golem
Rage Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Bats Arrows Elixir Golem Rage
Rage
Elixir Golem Bats Mini P.E.K.K.A Electro Dragon
Electro Dragon
Dart Goblin Elixir Golem Rage P.E.K.K.A
P.E.K.K.A
Arrows Bats Dart Goblin Electro Dragon

Defense Synergies 0 9

Bats
Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Arrows
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Bats Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Dart Goblin Electro Dragon
Rage
Electro Dragon
Dart Goblin Mini P.E.K.K.A
P.E.K.K.A
Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Electro Dragon
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Dart Goblin Electro Dragon
Bats Dart Goblin Arrows Electro Dragon
Arrows Dart Goblin Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Arrows Electro Dragon
Arrows Bats Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Electro Dragon
Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Bats Dart Goblin Electro Dragon
Arrows Bats Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A
Arrows Bats Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Electro Dragon
Electro Dragon Bats Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Bats Mini P.E.K.K.A Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Electro Dragon
Arrows Dart Goblin
Bats Arrows Dart Goblin Electro Dragon
Electro Dragon Bats Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Bats Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Mini P.E.K.K.A Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Bats Dart Goblin
Bats Dart Goblin Electro Dragon
Electro Dragon Dart Goblin
P.E.K.K.A
Dart Goblin Electro Dragon

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