My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Dart Goblin Witch Ram Rider
Zap
Bats Dart Goblin Witch Ram Rider
Barbarian Barrel
Dart Goblin Goblin Cage Witch
The Log
Dart Goblin Goblin Cage Witch Ram Rider
Earthquake
Goblin Cage Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Goblin Cage Witch Ram Rider
Fireball
Dart Goblin Goblin Cage Witch Ram Rider
Poison
Bats Dart Goblin Goblin Cage Witch
Lightning
Goblin Cage Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Fireball Goblin Cage Golden Knight Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Ram Rider
Arrows
Fireball Ram Rider
Dart Goblin
Goblin Cage Ram Rider
Fireball
Arrows Ram Rider Golden Knight
Goblin Cage
Bats Dart Goblin Witch Ram Rider
Witch
Goblin Cage Ram Rider
Ram Rider
Bats Arrows Dart Goblin Fireball Goblin Cage Witch Golden Knight
Golden Knight
Fireball Ram Rider

Defense Synergies 0 12

Bats
Dart Goblin Goblin Cage Golden Knight
Arrows
Fireball Golden Knight
Dart Goblin
Bats Goblin Cage Ram Rider Golden Knight
Fireball
Arrows Goblin Cage Ram Rider Golden Knight
Goblin Cage
Bats Dart Goblin Fireball Witch
Witch
Goblin Cage
Ram Rider
Dart Goblin Fireball
Golden Knight
Bats Arrows Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Cage Ram Rider Golden Knight
Bats Dart Goblin Goblin Cage Witch Ram Rider
Goblin Cage Witch Ram Rider Bats Dart Goblin
Goblin Cage Witch Bats Dart Goblin Ram Rider
Arrows Fireball Goblin Cage
Arrows Fireball Bats Dart Goblin
Bats Dart Goblin Ram Rider Arrows Fireball Goblin Cage Witch
Arrows Dart Goblin Fireball Goblin Cage Ram Rider Golden Knight
Witch Goblin Cage
Dart Goblin
Bats Dart Goblin Witch Arrows Fireball Ram Rider
Arrows Bats Dart Goblin Fireball Witch Ram Rider
Goblin Cage Bats Fireball Witch Ram Rider
Fireball Bats Arrows Dart Goblin Goblin Cage Witch Golden Knight
Goblin Cage Ram Rider
Fireball Goblin Cage Ram Rider
Bats Arrows Fireball Goblin Cage Witch
Arrows Fireball Goblin Cage Bats Dart Goblin Witch Ram Rider Golden Knight
Arrows Goblin Cage Witch Bats Dart Goblin Fireball Ram Rider
Dart Goblin Goblin Cage Ram Rider
Bats Arrows Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Witch
Fireball Arrows
Bats Goblin Cage Witch Ram Rider Golden Knight
Bats Fireball Goblin Cage Ram Rider
Goblin Cage Witch Ram Rider
Arrows Fireball Bats Dart Goblin Witch Ram Rider
Bats Dart Goblin Fireball Goblin Cage Witch Ram Rider
Goblin Cage
Goblin Cage Bats Fireball Witch
Witch Dart Goblin Goblin Cage
Bats Dart Goblin Goblin Cage Witch Golden Knight
Arrows Fireball Goblin Cage
Fireball Goblin Cage Witch Ram Rider Golden Knight
Dart Goblin Fireball Goblin Cage Witch
Witch Bats Dart Goblin Fireball Goblin Cage Golden Knight
Bats Arrows Dart Goblin Fireball Goblin Cage Witch Golden Knight
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Golden Knight
Arrows Fireball Dart Goblin Ram Rider Golden Knight
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Bats Dart Goblin Witch Ram Rider
Arrows Dart Goblin Witch
Arrows Fireball Dart Goblin Ram Rider
Arrows Fireball Dart Goblin Ram Rider Golden Knight
Bats Fireball
Arrows Dart Goblin Fireball Ram Rider Golden Knight
Fireball Arrows Dart Goblin
Dart Goblin Fireball Golden Knight
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch Golden Knight
Arrows Dart Goblin Fireball
Arrows Fireball
Bats
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch Golden Knight
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Dart Goblin Witch Ram Rider Golden Knight
Fireball Arrows Witch Ram Rider Golden Knight
Fireball Arrows Dart Goblin Golden Knight
Bats Arrows Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Bats Dart Goblin Fireball Witch
Fireball Arrows Dart Goblin Witch Ram Rider
Arrows Fireball
Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Bats Dart Goblin Fireball Witch Golden Knight
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Golden Knight
Fireball Dart Goblin

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