My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Dart Goblin Hog Rider Skeleton Army
Zap
Bats Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Valkyrie Wizard Skeleton Army
The Log
Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Dart Goblin Hog Rider Wizard Skeleton Army
Poison
Bats Dart Goblin Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Skeleton Army Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Skeleton Army

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Arrows
Fireball Hog Rider
Dart Goblin
Valkyrie Hog Rider
Fireball
Arrows Hog Rider
Valkyrie
Bats Dart Goblin Hog Rider Wizard
Hog Rider
Bats Arrows Fireball Valkyrie Dart Goblin Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army

Defense Synergies 0 9

Bats
Dart Goblin Valkyrie
Arrows
Fireball Valkyrie
Dart Goblin
Bats Valkyrie Skeleton Army
Fireball
Arrows Valkyrie
Valkyrie
Bats Arrows Dart Goblin Fireball Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Wizard
Skeleton Army Bats Dart Goblin Valkyrie
Skeleton Army Bats Dart Goblin Valkyrie
Skeleton Army Bats Dart Goblin Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Bats Dart Goblin Valkyrie
Bats Dart Goblin Arrows Fireball Wizard
Arrows Dart Goblin Fireball Valkyrie
Skeleton Army
Skeleton Army Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Skeleton Army Arrows Fireball Wizard
Arrows Bats Dart Goblin Fireball Wizard
Skeleton Army Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Bats Arrows Dart Goblin
Skeleton Army
Skeleton Army Fireball
Wizard Bats Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Valkyrie Bats Dart Goblin Wizard Skeleton Army
Arrows Valkyrie Wizard Bats Dart Goblin Fireball
Dart Goblin
Valkyrie Wizard Skeleton Army Bats Arrows Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Arrows Valkyrie Wizard
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Fireball
Valkyrie Skeleton Army
Arrows Fireball Wizard Bats Dart Goblin
Skeleton Army Bats Dart Goblin Fireball Valkyrie
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin Valkyrie
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard
Wizard Dart Goblin Fireball Valkyrie Skeleton Army
Skeleton Army Bats Dart Goblin Fireball Valkyrie
Bats Arrows Valkyrie Dart Goblin Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Valkyrie
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Bats Fireball
Arrows Dart Goblin Fireball Valkyrie Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Bats Dart Goblin Fireball Skeleton Army
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Valkyrie Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin Wizard

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