My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Dart Goblin Ram Rider
Zap
Bats Dart Goblin Bandit Ram Rider
Barbarian Barrel
Dart Goblin Bandit Electro Wizard
The Log
Dart Goblin Bandit Ram Rider
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Dart Goblin Bandit Electro Wizard Ram Rider
Poison
Bats Dart Goblin Electro Wizard
Lightning
Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Dart Goblin Bandit Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage P.E.K.K.A Bandit Ram Rider
Arrows
P.E.K.K.A Bandit Ram Rider
Dart Goblin
P.E.K.K.A Bandit Ram Rider
Rage
Bats Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Dart Goblin Ram Rider
Bandit
Bats Arrows Dart Goblin Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Rage Bandit Ram Rider
Ram Rider
Bats Arrows Dart Goblin P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 14

Bats
Dart Goblin P.E.K.K.A Bandit Electro Wizard
Arrows
P.E.K.K.A Bandit
Dart Goblin
Bats P.E.K.K.A Bandit Electro Wizard Ram Rider
Rage
P.E.K.K.A
Bats Arrows Dart Goblin Electro Wizard
Bandit
Bats Arrows Dart Goblin Electro Wizard Ram Rider
Electro Wizard
Bats Dart Goblin P.E.K.K.A Bandit Ram Rider
Ram Rider
Dart Goblin Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A Bats Dart Goblin Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Bats Dart Goblin Bandit Electro Wizard
P.E.K.K.A Bats Dart Goblin Bandit Electro Wizard Ram Rider
Arrows P.E.K.K.A
Arrows Bats Dart Goblin Bandit Electro Wizard
Bats Dart Goblin Electro Wizard Ram Rider Arrows
Arrows Dart Goblin P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A
Dart Goblin Bandit Electro Wizard
Bats Dart Goblin Electro Wizard Arrows Bandit Ram Rider
Arrows Bats Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A Bats Bandit Electro Wizard Ram Rider
Bats Arrows Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Electro Wizard Ram Rider
Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Dart Goblin Bandit Electro Wizard Ram Rider
Arrows Bats Dart Goblin Bandit Electro Wizard Ram Rider
P.E.K.K.A Dart Goblin Electro Wizard Ram Rider
Bats Arrows Dart Goblin P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows
P.E.K.K.A Bandit Bats Electro Wizard Ram Rider
P.E.K.K.A Bats Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Ram Rider
Arrows Bats Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A Bats Dart Goblin Bandit Electro Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Bandit Ram Rider
Dart Goblin
Electro Wizard Bats Dart Goblin P.E.K.K.A
Bats Arrows Dart Goblin P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit Electro Wizard Ram Rider
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Bandit Ram Rider
Bats Electro Wizard
Arrows Dart Goblin Bandit Electro Wizard Ram Rider
Arrows Dart Goblin
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows
Bats
Arrows Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin Bandit Electro Wizard Ram Rider
Arrows Bandit Ram Rider
Arrows Dart Goblin Bandit
Bats Arrows Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin
Arrows Dart Goblin Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Dart Goblin Bandit
Arrows Dart Goblin Electro Wizard Ram Rider
Arrows
Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Dart Goblin

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