My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider Inferno Dragon
Giant Snowball
Bats Dart Goblin Battle Ram Hog Rider Inferno Dragon
Zap
Bats Dart Goblin Battle Ram Inferno Dragon
Barbarian Barrel
Dart Goblin Battle Ram Ice Wizard
The Log
Dart Goblin Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Battle Ram Hog Rider Ice Wizard Inferno Dragon
Fireball
Dart Goblin Battle Ram Hog Rider Ice Wizard Inferno Dragon
Poison
Bats Dart Goblin Ice Wizard
Lightning
Battle Ram Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Ice Wizard Battle Ram Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Battle Ram Inferno Dragon
Arrows
Hog Rider Battle Ram Mega Knight
Dart Goblin
Battle Ram Hog Rider Mega Knight
Battle Ram
Bats Arrows Dart Goblin
Hog Rider
Bats Arrows Dart Goblin Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Dart Goblin Hog Rider

Defense Synergies 1 11

Bats
Dart Goblin Ice Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Ice Wizard
Dart Goblin
Bats Ice Wizard Inferno Dragon Mega Knight
Battle Ram
Hog Rider
Ice Wizard
Bats Arrows Dart Goblin Inferno Dragon Mega Knight
Inferno Dragon
Bats Dart Goblin Ice Wizard Mega Knight
Mega Knight
Arrows Bats Dart Goblin Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Inferno Dragon Bats Dart Goblin Ice Wizard Mega Knight
Mega Knight Bats Dart Goblin Ice Wizard Inferno Dragon
Inferno Dragon Bats Dart Goblin Ice Wizard Mega Knight
Arrows Mega Knight
Arrows Bats Dart Goblin Ice Wizard Mega Knight
Bats Dart Goblin Inferno Dragon Arrows Ice Wizard
Arrows Dart Goblin Mega Knight
Inferno Dragon Ice Wizard
Dart Goblin Ice Wizard Mega Knight
Bats Dart Goblin Ice Wizard Arrows Mega Knight
Arrows Inferno Dragon Bats Dart Goblin Ice Wizard
Mega Knight Bats Ice Wizard
Mega Knight Bats Arrows Dart Goblin
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Dart Goblin Ice Wizard
Arrows Bats Dart Goblin Ice Wizard Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Mega Knight Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Inferno Dragon Mega Knight
Mega Knight Bats
Mega Knight Bats
Inferno Dragon Mega Knight
Arrows Bats Dart Goblin Ice Wizard
Bats Dart Goblin Ice Wizard
Mega Knight Inferno Dragon
Mega Knight Bats Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin
Mega Knight Arrows
Mega Knight
Dart Goblin Mega Knight
Bats Dart Goblin Inferno Dragon
Bats Arrows Mega Knight Dart Goblin Ice Wizard Inferno Dragon
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Bats Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Inferno Dragon
Arrows Dart Goblin Ice Wizard
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Ice Wizard
Bats Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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