My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Hunter Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Hunter Witch Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Dart Goblin Witch
Zap
Bats Dart Goblin Witch Goblin Giant
Barbarian Barrel
Dart Goblin Hunter Witch Giant Skeleton
The Log
Dart Goblin Hunter Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Hunter Witch Giant Skeleton
Fireball
Dart Goblin Hunter Witch
Poison
Bats Dart Goblin Hunter Witch
Lightning
Hunter Witch
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rune Giant Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Rune Giant Hunter Witch Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Rune Giant

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Rune Giant Goblin Giant
Arrows
Giant Skeleton Goblin Giant
Dart Goblin
Giant Skeleton Goblin Giant
Rune Giant
Bats Hunter
Hunter
Rune Giant Giant Skeleton Goblin Giant
Witch
Giant Skeleton Goblin Giant
Giant Skeleton
Bats Arrows Dart Goblin Hunter Witch
Goblin Giant
Bats Arrows Dart Goblin Hunter Witch

Defense Synergies 0 10

Bats
Dart Goblin Hunter Giant Skeleton Goblin Giant
Arrows
Giant Skeleton
Dart Goblin
Bats Hunter Giant Skeleton Goblin Giant
Rune Giant
Hunter
Bats Dart Goblin Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Dart Goblin Hunter Witch
Goblin Giant
Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant
Hunter Bats Dart Goblin Witch
Hunter Witch Bats Dart Goblin Giant Skeleton
Hunter Witch Bats Dart Goblin
Arrows Giant Skeleton
Arrows Bats Dart Goblin Hunter
Bats Dart Goblin Hunter Arrows Witch
Arrows Dart Goblin Giant Skeleton Goblin Giant
Hunter Witch
Dart Goblin Hunter Giant Skeleton
Bats Dart Goblin Witch Arrows Hunter Giant Skeleton Goblin Giant
Arrows Hunter Bats Dart Goblin Witch
Hunter Bats Witch Giant Skeleton
Bats Arrows Dart Goblin Hunter Witch
Hunter
Hunter
Bats Arrows Hunter Witch
Arrows Bats Dart Goblin Hunter Witch
Arrows Hunter Witch Bats Dart Goblin Giant Skeleton
Dart Goblin Hunter
Bats Arrows Dart Goblin Hunter Witch Giant Skeleton Goblin Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Arrows Hunter
Giant Skeleton Bats Hunter Witch Goblin Giant
Hunter Giant Skeleton Bats Goblin Giant
Giant Skeleton Hunter Witch Goblin Giant
Arrows Bats Dart Goblin Hunter Witch Goblin Giant
Bats Dart Goblin Hunter Witch Giant Skeleton Goblin Giant
Giant Skeleton Hunter Goblin Giant
Giant Skeleton Bats Witch
Witch Dart Goblin Goblin Giant
Bats Dart Goblin Hunter Witch Giant Skeleton
Arrows Giant Skeleton Goblin Giant
Giant Skeleton Hunter Witch Goblin Giant
Dart Goblin Witch
Witch Bats Dart Goblin Hunter Giant Skeleton Goblin Giant
Bats Arrows Dart Goblin Hunter Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin
Arrows Dart Goblin Giant Skeleton Goblin Giant
Arrows Dart Goblin Giant Skeleton
Arrows
Arrows Bats Dart Goblin Hunter Witch Goblin Giant
Arrows Dart Goblin Witch
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Hunter
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Hunter Witch
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin Hunter
Arrows Dart Goblin Witch
Giant Skeleton
Arrows
Arrows
Arrows Hunter Witch
Witch
Arrows Dart Goblin Hunter Witch
Arrows Witch
Arrows Dart Goblin
Bats Arrows Dart Goblin Hunter Witch
Bats Dart Goblin Witch
Arrows Dart Goblin Hunter
Arrows
Giant Skeleton
Arrows
Bats Dart Goblin Witch
Arrows Dart Goblin Hunter Witch
Arrows
Dart Goblin Hunter
Arrows Dart Goblin
Arrows Giant Skeleton
Dart Goblin
Bats Dart Goblin Witch Giant Skeleton
Bats Dart Goblin Witch
Dart Goblin Witch Giant Skeleton Goblin Giant
Dart Goblin

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