My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Bandit
Giant Snowball
Bats Hog Rider Guards Electro Dragon
Zap
Bats Guards Bandit
Barbarian Barrel
Guards Bandit
The Log
Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Electro Dragon Bandit
Fireball
Hog Rider Electro Dragon Bandit
Poison
Bats Guards Electro Dragon
Lightning
Electro Dragon Bandit
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Earthquake Guards Bandit Hog Rider Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Earthquake Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Bandit
Arrows
Hog Rider Earthquake Bandit Mega Knight
Earthquake
Hog Rider Arrows Mega Knight
Hog Rider
Bats Arrows Earthquake Guards Bandit Mega Knight
Guards
Hog Rider Bandit
Electro Dragon
Mega Knight
Bandit
Bats Arrows Hog Rider Guards Mega Knight
Mega Knight
Bats Arrows Earthquake Hog Rider Electro Dragon Bandit

Defense Synergies 1 7

Bats
Earthquake Bandit Mega Knight
Arrows
Mega Knight Bandit
Earthquake
Bats Mega Knight
Hog Rider
Guards
Electro Dragon
Electro Dragon
Guards
Bandit
Bats Arrows Mega Knight
Mega Knight
Arrows Bats Earthquake Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon
Bats Electro Dragon Bandit Mega Knight
Mega Knight Bats Electro Dragon Bandit
Bats Guards Electro Dragon Bandit Mega Knight
Arrows Earthquake Mega Knight
Arrows Bats Earthquake Guards Electro Dragon Bandit Mega Knight
Bats Arrows Electro Dragon
Earthquake Arrows Electro Dragon Bandit Mega Knight
Guards Bandit Mega Knight
Bats Guards Arrows Earthquake Electro Dragon Bandit Mega Knight
Arrows Bats Electro Dragon
Mega Knight Bats Earthquake Guards Electro Dragon Bandit
Mega Knight Bats Arrows Earthquake Guards Electro Dragon
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Arrows Electro Dragon
Arrows Mega Knight Bats Guards Electro Dragon Bandit
Arrows Earthquake Bats Guards Electro Dragon Bandit Mega Knight
Mega Knight Bats Arrows Earthquake Guards Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit
Bandit Arrows Electro Dragon Mega Knight
Guards Bandit Mega Knight Bats Electro Dragon
Guards Mega Knight Bats Bandit
Guards Bandit Mega Knight
Arrows Bats Electro Dragon
Guards Bats Bandit
Mega Knight
Electro Dragon Mega Knight Bats Bandit
Guards
Mega Knight Bats Guards Electro Dragon
Mega Knight Arrows Guards
Mega Knight Guards Bandit
Electro Dragon Mega Knight
Guards Electro Dragon Bats
Bats Arrows Mega Knight Earthquake Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Guards Electro Dragon Bandit
Arrows Electro Dragon Bandit
Earthquake Arrows Electro Dragon Bandit
Earthquake Arrows Guards
Arrows Earthquake Mega Knight
Arrows Bats Electro Dragon
Arrows Earthquake
Arrows Earthquake Electro Dragon
Arrows Electro Dragon Bandit
Bats Guards Electro Dragon
Arrows Earthquake Electro Dragon Bandit
Arrows Electro Dragon
Earthquake Bandit
Earthquake Arrows Electro Dragon Bandit
Earthquake Arrows
Earthquake Arrows Electro Dragon Bandit
Earthquake Arrows Electro Dragon Bandit Mega Knight
Arrows Earthquake
Bats
Arrows Earthquake Electro Dragon Bandit Mega Knight
Arrows Earthquake Electro Dragon Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows Electro Dragon
Arrows Earthquake Electro Dragon Mega Knight
Arrows Earthquake Electro Dragon Bandit
Arrows Electro Dragon Bandit Mega Knight
Arrows Bandit
Bats Arrows Electro Dragon
Electro Dragon Bats Guards
Arrows Earthquake Electro Dragon Bandit Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Earthquake
Earthquake Bats Guards Electro Dragon Bandit
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Arrows Earthquake Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Bats Guards
Bats Electro Dragon
Electro Dragon Bandit Mega Knight
Electro Dragon Mega Knight

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