My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Giant Skeleton Goblin Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Sparky
Giant Snowball
Bats Electro Dragon
Zap
Bats Goblin Giant Sparky
Barbarian Barrel
Giant Skeleton Royal Ghost Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Electro Dragon Giant Skeleton Royal Ghost Sparky
Fireball
Electro Dragon Sparky
Poison
Bats Electro Dragon Sparky
Lightning
Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Dragon Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Earthquake Royal Ghost Electro Dragon Giant Skeleton Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Earthquake Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Giant Sparky
Arrows
Sparky Earthquake Giant Skeleton Goblin Giant
Earthquake
Arrows Giant Skeleton Goblin Giant Sparky
Electro Dragon
Giant Skeleton Goblin Giant Sparky
Giant Skeleton
Bats Arrows Earthquake Electro Dragon Sparky
Goblin Giant
Sparky Bats Arrows Earthquake Electro Dragon
Royal Ghost
Sparky
Arrows Goblin Giant Bats Earthquake Electro Dragon Giant Skeleton

Defense Synergies 0 9

Bats
Earthquake Giant Skeleton Goblin Giant Sparky
Arrows
Giant Skeleton Sparky
Earthquake
Bats Sparky
Electro Dragon
Giant Skeleton
Giant Skeleton
Bats Arrows Electro Dragon
Goblin Giant
Bats Sparky
Royal Ghost
Sparky
Bats Arrows Earthquake Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon Goblin Giant Sparky
Sparky Bats Electro Dragon
Sparky Bats Electro Dragon Giant Skeleton
Sparky Bats Electro Dragon
Arrows Earthquake Giant Skeleton Sparky
Arrows Bats Earthquake Electro Dragon Royal Ghost
Bats Arrows Electro Dragon
Earthquake Arrows Electro Dragon Giant Skeleton Goblin Giant Sparky
Sparky
Giant Skeleton Royal Ghost Sparky
Bats Arrows Earthquake Electro Dragon Giant Skeleton Goblin Giant Royal Ghost
Arrows Bats Electro Dragon
Sparky Bats Earthquake Electro Dragon Giant Skeleton
Sparky Bats Arrows Earthquake Electro Dragon Royal Ghost
Sparky
Sparky
Sparky Bats Arrows Electro Dragon
Arrows Bats Electro Dragon Royal Ghost
Arrows Earthquake Bats Electro Dragon Giant Skeleton Royal Ghost
Sparky
Royal Ghost Bats Arrows Earthquake Electro Dragon Giant Skeleton Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Royal Ghost Sparky
Arrows Electro Dragon Royal Ghost
Giant Skeleton Bats Electro Dragon Goblin Giant Sparky
Giant Skeleton Bats Goblin Giant Sparky
Giant Skeleton Goblin Giant Sparky
Arrows Bats Electro Dragon Goblin Giant
Sparky Bats Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant Sparky
Electro Dragon Giant Skeleton Bats Sparky
Goblin Giant Sparky
Bats Electro Dragon Giant Skeleton Sparky
Arrows Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant Sparky
Electro Dragon Sparky
Electro Dragon Sparky Bats Giant Skeleton Goblin Giant
Bats Arrows Earthquake Electro Dragon Giant Skeleton Royal Ghost Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Electro Dragon Giant Skeleton Royal Ghost Sparky
Arrows Electro Dragon Royal Ghost
Earthquake Arrows Electro Dragon Giant Skeleton Goblin Giant Sparky
Earthquake Arrows Giant Skeleton Sparky
Arrows Earthquake Sparky
Arrows Bats Electro Dragon Goblin Giant
Arrows Earthquake Sparky
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Bats Electro Dragon Sparky
Arrows Earthquake Electro Dragon Sparky
Arrows Electro Dragon
Earthquake Sparky
Earthquake Arrows Electro Dragon
Earthquake Arrows Sparky
Earthquake Arrows Electro Dragon Sparky
Earthquake Arrows Electro Dragon Sparky
Arrows Earthquake Sparky
Bats Sparky
Arrows Earthquake Electro Dragon Sparky
Arrows Earthquake Electro Dragon
Earthquake Giant Skeleton Sparky
Arrows
Sparky
Earthquake Arrows Electro Dragon
Arrows Earthquake Electro Dragon Sparky
Arrows Earthquake Electro Dragon Royal Ghost Sparky
Arrows Electro Dragon Sparky
Arrows Sparky
Bats Arrows Electro Dragon Sparky
Electro Dragon Bats
Sparky
Arrows Earthquake Electro Dragon Sparky
Arrows Electro Dragon Sparky
Giant Skeleton Sparky
Arrows Earthquake Sparky
Earthquake Bats Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon Sparky
Arrows Earthquake Electro Dragon
Arrows Giant Skeleton Sparky
Electro Dragon Sparky
Electro Dragon Bats Giant Skeleton Sparky
Bats Electro Dragon
Electro Dragon Giant Skeleton Goblin Giant Royal Ghost Sparky
Sparky
Electro Dragon Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: