My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Barbarian Barrel Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Elixir Golem Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Baby Dragon Witch
Fireball
Elixir Golem Baby Dragon Witch
Poison
Bats Elixir Golem Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Arrows Elixir Golem Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Arrows

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Barbarian Barrel Baby Dragon
Arrows
Elixir Golem Mega Knight
Elixir Golem
Bats Arrows Barbarian Barrel Baby Dragon Witch The Log
Barbarian Barrel
Bats Elixir Golem Baby Dragon Mega Knight
Baby Dragon
Bats Elixir Golem Barbarian Barrel Witch Mega Knight
Witch
Elixir Golem Baby Dragon Mega Knight
The Log
Elixir Golem Mega Knight
Mega Knight
Bats Arrows Barbarian Barrel Baby Dragon Witch The Log

Defense Synergies 1 14

Bats
Barbarian Barrel Baby Dragon The Log Mega Knight
Arrows
Mega Knight Barbarian Barrel
Elixir Golem
Barbarian Barrel
Bats Arrows Baby Dragon Witch Mega Knight
Baby Dragon
Bats Barbarian Barrel Witch The Log Mega Knight
Witch
Barbarian Barrel Baby Dragon The Log Mega Knight
The Log
Bats Baby Dragon Witch Mega Knight
Mega Knight
Arrows Bats Barbarian Barrel Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon The Log
Bats Witch The Log Mega Knight
Witch Mega Knight Bats
Witch Bats Mega Knight
Arrows Barbarian Barrel The Log Mega Knight
Arrows Barbarian Barrel The Log Bats Baby Dragon Mega Knight
Bats Arrows Baby Dragon Witch
Arrows Barbarian Barrel Baby Dragon The Log Mega Knight
Witch
Barbarian Barrel Mega Knight
Bats Witch Arrows Barbarian Barrel Baby Dragon The Log Mega Knight
Arrows Bats Baby Dragon Witch
Mega Knight Bats Witch The Log
Mega Knight Bats Arrows Barbarian Barrel Baby Dragon Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Arrows Witch
Arrows Mega Knight Bats Barbarian Barrel Baby Dragon Witch The Log
Arrows Barbarian Barrel Baby Dragon Witch The Log Bats Mega Knight
Mega Knight Bats Arrows Barbarian Barrel Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Witch
Arrows Barbarian Barrel Baby Dragon The Log Mega Knight
Mega Knight Bats Witch The Log
Mega Knight Bats Barbarian Barrel The Log
Witch Mega Knight
Arrows Bats Baby Dragon Witch
Bats Witch
Mega Knight
Mega Knight Bats Barbarian Barrel Baby Dragon Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight Arrows The Log
Mega Knight Witch
Baby Dragon Witch Mega Knight
Witch Bats Barbarian Barrel Baby Dragon The Log
Bats Arrows Mega Knight Barbarian Barrel Baby Dragon Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Baby Dragon The Log
Arrows Barbarian Barrel Baby Dragon The Log
Arrows Barbarian Barrel Baby Dragon The Log
Arrows Barbarian Barrel The Log
Arrows Barbarian Barrel Baby Dragon The Log Mega Knight
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows The Log Barbarian Barrel Baby Dragon
Arrows The Log
Bats
Arrows Barbarian Barrel The Log
Arrows Baby Dragon
Barbarian Barrel Baby Dragon The Log
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon The Log
Arrows Barbarian Barrel Baby Dragon Witch The Log
Arrows Barbarian Barrel Baby Dragon The Log Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Baby Dragon The Log Mega Knight
Arrows Barbarian Barrel Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Barbarian Barrel Baby Dragon The Log
Arrows The Log Barbarian Barrel Baby Dragon Witch Mega Knight
Witch
Arrows The Log Barbarian Barrel Baby Dragon Witch
Arrows Baby Dragon Witch The Log Mega Knight
Arrows Barbarian Barrel Baby Dragon The Log
Bats Arrows Baby Dragon Witch
Bats Witch
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Barbarian Barrel Witch
Arrows Baby Dragon Witch
Arrows The Log Barbarian Barrel
Baby Dragon Mega Knight
Arrows The Log Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon Witch The Log
Bats Witch
Barbarian Barrel Baby Dragon Witch The Log Mega Knight
Mega Knight

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