My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elixir Golem Ice Wizard
The Log
Elixir Golem Hog Rider
Earthquake
Elixir Golem Hog Rider
Arrows
Bats
Royal Delivery
Bats Elixir Golem Hog Rider P.E.K.K.A Ice Wizard
Fireball
Elixir Golem Hog Rider Ice Wizard
Poison
Bats Elixir Golem Ice Wizard
Lightning
Ice Wizard Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Elixir Golem Ice Wizard Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elixir Golem P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Elixir Golem
Elixir Golem
Bats Arrows Hog Rider The Log Ice Wizard
Hog Rider
Bats Arrows The Log Elixir Golem
P.E.K.K.A
Arrows Bats The Log Ice Wizard
The Log
Hog Rider Elixir Golem P.E.K.K.A
Ice Wizard
Elixir Golem P.E.K.K.A
Goblinstein

Defense Synergies 1 7

Bats
P.E.K.K.A The Log Ice Wizard
Arrows
P.E.K.K.A Ice Wizard
Elixir Golem
Hog Rider
P.E.K.K.A
The Log Bats Arrows Ice Wizard
The Log
P.E.K.K.A Bats Ice Wizard
Ice Wizard
Bats Arrows P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Bats The Log Ice Wizard
P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Bats Ice Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Bats Ice Wizard
Bats Arrows Ice Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Ice Wizard
Ice Wizard
Bats Ice Wizard Arrows The Log
Arrows Bats Ice Wizard
P.E.K.K.A Bats The Log Ice Wizard
Bats Arrows P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Bats Arrows P.E.K.K.A
Arrows Bats The Log Ice Wizard
Arrows The Log Bats Ice Wizard
P.E.K.K.A
Bats Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A
Arrows Bats Ice Wizard
P.E.K.K.A Bats Ice Wizard
P.E.K.K.A
P.E.K.K.A Bats The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log
P.E.K.K.A
Bats P.E.K.K.A The Log
Bats Arrows P.E.K.K.A The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Bats Arrows Ice Wizard
Bats
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats
Arrows Ice Wizard
Arrows The Log
Arrows The Log
Arrows
P.E.K.K.A
Bats The Log
Bats
The Log
P.E.K.K.A

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