My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Battle Ram Flying Machine Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Battle Ram
Giant Snowball
Bats Battle Ram Flying Machine
Zap
Bats Battle Ram Flying Machine Inferno Tower
Barbarian Barrel
Elixir Golem Valkyrie Battle Ram Inferno Tower
The Log
Elixir Golem Battle Ram
Earthquake
Elixir Golem Inferno Tower
Arrows
Bats Flying Machine
Royal Delivery
Bats Elixir Golem Valkyrie Battle Ram Flying Machine Bowler
Fireball
Elixir Golem Battle Ram Flying Machine Inferno Tower Bowler
Poison
Bats Elixir Golem Flying Machine Inferno Tower
Lightning
Valkyrie Battle Ram Inferno Tower Bowler
Rocket
Valkyrie Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Battle Ram Inferno Tower Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Valkyrie Battle Ram Flying Machine Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Elixir Golem Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elixir Golem Battle Ram Flying Machine Bowler
Arrows
Elixir Golem Battle Ram Bowler
Elixir Golem
Bats Arrows Flying Machine Bowler
Valkyrie
Bats Battle Ram Flying Machine
Battle Ram
Bats Arrows Valkyrie Flying Machine
Flying Machine
Bats Elixir Golem Valkyrie Battle Ram Bowler
Inferno Tower
Bowler
Bats Arrows Elixir Golem Flying Machine

Defense Synergies 0 11

Bats
Valkyrie Inferno Tower Bowler
Arrows
Valkyrie Inferno Tower Bowler
Elixir Golem
Valkyrie
Bats Arrows Flying Machine Inferno Tower Bowler
Battle Ram
Flying Machine
Valkyrie Inferno Tower Bowler
Inferno Tower
Bats Arrows Valkyrie Flying Machine
Bowler
Bats Arrows Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Flying Machine Inferno Tower
Inferno Tower Bats Valkyrie Flying Machine
Inferno Tower Bowler Bats Valkyrie
Inferno Tower Bats Valkyrie Bowler
Arrows Valkyrie Bowler
Arrows Bowler Bats Valkyrie Flying Machine
Bats Inferno Tower Arrows Flying Machine
Bowler Arrows Valkyrie Flying Machine Inferno Tower
Inferno Tower
Valkyrie Inferno Tower Bowler
Bats Valkyrie Arrows Flying Machine Bowler
Arrows Inferno Tower Bats Flying Machine
Inferno Tower Bowler Bats Valkyrie Flying Machine
Valkyrie Bowler Bats Arrows
Inferno Tower
Inferno Tower Bowler
Bats Arrows Valkyrie Inferno Tower Bowler
Arrows Valkyrie Bats Flying Machine Bowler
Arrows Valkyrie Bats Flying Machine Bowler
Inferno Tower
Valkyrie Bowler Bats Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Bowler
Arrows Valkyrie Flying Machine Bowler
Bats Valkyrie Inferno Tower Bowler
Valkyrie Bowler Bats Inferno Tower
Inferno Tower Valkyrie Bowler
Arrows Bats Flying Machine
Bats Valkyrie Flying Machine Inferno Tower Bowler
Inferno Tower Valkyrie
Bats Valkyrie Flying Machine Inferno Tower
Inferno Tower
Bats Valkyrie Flying Machine Inferno Tower Bowler
Arrows Valkyrie Bowler
Bowler Valkyrie Inferno Tower
Valkyrie Flying Machine Bowler
Inferno Tower Bats Valkyrie Flying Machine Bowler
Bats Arrows Valkyrie Bowler Flying Machine Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Flying Machine Bowler
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Arrows Valkyrie Bowler
Arrows Bats Flying Machine
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine
Bats Bowler
Arrows Valkyrie Flying Machine Bowler
Arrows Flying Machine
Flying Machine Bowler
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Bats
Arrows Flying Machine Bowler
Arrows Valkyrie Flying Machine Bowler
Bowler
Arrows
Bowler
Arrows Flying Machine
Arrows Valkyrie Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Bats Arrows Flying Machine
Bats Flying Machine
Bowler
Arrows
Arrows
Arrows Bowler
Bats Flying Machine
Arrows Flying Machine
Arrows
Valkyrie Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Flying Machine
Bats Flying Machine Bowler
Bats Flying Machine
Flying Machine Bowler
Bowler

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