My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Lumberjack
Zap
Bats Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Skeleton Army Electro Wizard Lumberjack
Poison
Bats Skeleton Army Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Fireball Hog Rider Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A Lumberjack
Arrows
Fireball Hog Rider P.E.K.K.A Lumberjack
Fireball
Arrows Hog Rider Electro Wizard
Hog Rider
Bats Arrows Fireball Electro Wizard Lumberjack
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Bats Lumberjack
Electro Wizard
P.E.K.K.A Fireball Hog Rider Lumberjack
Lumberjack
Bats Arrows Hog Rider P.E.K.K.A Electro Wizard

Defense Synergies 0 12

Bats
P.E.K.K.A Electro Wizard Lumberjack
Arrows
Fireball P.E.K.K.A Lumberjack
Fireball
Arrows Electro Wizard Lumberjack
Hog Rider
Skeleton Army
Electro Wizard Lumberjack
P.E.K.K.A
Bats Arrows Electro Wizard
Electro Wizard
Bats Fireball Skeleton Army P.E.K.K.A Lumberjack
Lumberjack
Bats Arrows Fireball Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Electro Wizard
Arrows Fireball Skeleton Army P.E.K.K.A Lumberjack
Arrows Fireball Skeleton Army Bats Electro Wizard Lumberjack
Bats Electro Wizard Arrows Fireball
Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard Arrows Fireball Lumberjack
Arrows Bats Fireball Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Fireball Electro Wizard
Fireball Skeleton Army Bats Arrows P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Fireball P.E.K.K.A Electro Wizard Lumberjack
Bats Arrows Fireball Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Arrows Fireball Bats Skeleton Army Electro Wizard Lumberjack
Arrows Bats Fireball Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Bats Arrows Fireball P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Bats Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Fireball Electro Wizard
P.E.K.K.A Skeleton Army Lumberjack
Arrows Fireball Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Electro Wizard Bats Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Lumberjack
Skeleton Army P.E.K.K.A Arrows Fireball Electro Wizard
Skeleton Army P.E.K.K.A Fireball Lumberjack
Fireball Skeleton Army
Skeleton Army Electro Wizard Bats Fireball P.E.K.K.A Lumberjack
Bats Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Bats Fireball Skeleton Army
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball

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