My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Furnace Baby Dragon Skeleton King
Zap
Bats Furnace Skeleton King
Barbarian Barrel
Furnace Skeleton King
The Log
Mini P.E.K.K.A Furnace Skeleton King
Earthquake
Furnace Skeleton King
Arrows
Bats Furnace Skeleton King
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Skeleton King
Fireball
Furnace Baby Dragon Skeleton King
Poison
Bats Furnace Skeleton King
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Skeleton King
Rocket
Furnace Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Mini P.E.K.K.A Furnace Baby Dragon Skeleton King Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Baby Dragon Golem Skeleton King
Arrows
Fireball Golem Mini P.E.K.K.A
Fireball
Arrows Golem Baby Dragon Skeleton King
Mini P.E.K.K.A
Bats Arrows Furnace Baby Dragon Golem
Furnace
Mini P.E.K.K.A Baby Dragon Golem
Baby Dragon
Golem Bats Fireball Mini P.E.K.K.A Furnace
Golem
Arrows Fireball Baby Dragon Bats Mini P.E.K.K.A Furnace Skeleton King
Skeleton King
Bats Fireball Golem

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Baby Dragon Skeleton King
Arrows
Fireball Mini P.E.K.K.A Furnace
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Fireball Furnace Baby Dragon
Furnace
Arrows Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A Furnace Skeleton King
Golem
Skeleton King
Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Mini P.E.K.K.A Bats Furnace
Mini P.E.K.K.A Furnace Bats
Mini P.E.K.K.A Bats Furnace Skeleton King
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Furnace Baby Dragon
Bats Furnace Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Mini P.E.K.K.A Furnace Skeleton King
Mini P.E.K.K.A
Bats Arrows Fireball Furnace Baby Dragon Skeleton King
Arrows Bats Fireball Furnace Baby Dragon
Mini P.E.K.K.A Furnace Bats Fireball
Fireball Bats Arrows Mini P.E.K.K.A Furnace Baby Dragon Skeleton King
Mini P.E.K.K.A Furnace Skeleton King
Fireball Mini P.E.K.K.A Furnace
Bats Arrows Fireball Mini P.E.K.K.A Furnace
Arrows Fireball Bats Furnace Baby Dragon
Arrows Furnace Baby Dragon Bats Fireball
Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Furnace
Fireball Arrows Mini P.E.K.K.A Baby Dragon
Bats Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Arrows Fireball Furnace Bats Baby Dragon
Mini P.E.K.K.A Bats Fireball Furnace
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Baby Dragon
Bats Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Fireball Skeleton King
Fireball Furnace Baby Dragon
Bats Fireball Mini P.E.K.K.A Furnace Baby Dragon Skeleton King
Bats Arrows Fireball Mini P.E.K.K.A Baby Dragon Skeleton King
Arrows Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Bats Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Bats Arrows Fireball Furnace Baby Dragon
Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Arrows Fireball Baby Dragon Skeleton King
Arrows Fireball
Bats Fireball Baby Dragon Skeleton King
Bats Fireball
Fireball Baby Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: