My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army
Giant Snowball
Bats Battle Ram Skeleton Army
Zap
Bats Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Battle Ram Inferno Tower Wizard Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Wizard Skeleton Army
Fireball
Battle Ram Inferno Tower Wizard Skeleton Army
Poison
Bats Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Fireball Mini P.E.K.K.A Battle Ram Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram
Arrows
Fireball Mini P.E.K.K.A Battle Ram
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Bats Arrows Wizard
Battle Ram
Bats Arrows Fireball
Inferno Tower
Wizard
Mini P.E.K.K.A
Skeleton Army

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Inferno Tower
Arrows
Fireball Mini P.E.K.K.A Inferno Tower
Fireball
Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bats Arrows Fireball Wizard Skeleton Army
Battle Ram
Inferno Tower
Skeleton Army Bats Arrows Fireball
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats
Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Bats
Bats Inferno Tower Arrows Fireball Wizard
Arrows Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower
Bats Skeleton Army Arrows Fireball Wizard
Arrows Inferno Tower Bats Fireball Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats Fireball Wizard
Fireball Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A
Wizard Bats Arrows Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Arrows Fireball Bats Wizard Skeleton Army
Arrows Wizard Bats Fireball
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Bats Arrows Fireball Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Inferno Tower
Fireball Arrows Mini P.E.K.K.A Wizard
Skeleton Army Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Bats Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army
Arrows Fireball Wizard Bats
Mini P.E.K.K.A Skeleton Army Bats Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army
Bats Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Mini P.E.K.K.A Inferno Tower
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Bats Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Inferno Tower Wizard
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Bats Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball Wizard

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