My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Lava Hound
Giant Snowball
Bats Skeleton Army Baby Dragon Witch Balloon Lava Hound
Zap
Bats Skeleton Army Witch Balloon Lava Hound
Barbarian Barrel
Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Lava Hound
Royal Delivery
Bats Skeleton Army Baby Dragon Witch Balloon Lava Hound
Fireball
Skeleton Army Baby Dragon Witch Balloon Lava Hound
Poison
Bats Skeleton Army Witch Balloon Lava Hound
Lightning
Baby Dragon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Fireball Baby Dragon Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Baby Dragon
Arrows
Fireball Balloon Lava Hound
Fireball
Arrows Lava Hound Baby Dragon
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Bats Fireball Witch Balloon
Witch
Baby Dragon Lava Hound
Balloon
Bats Arrows Lava Hound Baby Dragon
Lava Hound
Bats Arrows Fireball Baby Dragon Balloon Skeleton Army Witch

Defense Synergies 0 3

Bats
Baby Dragon
Arrows
Fireball
Fireball
Arrows
Skeleton Army
Baby Dragon
Bats Witch
Witch
Baby Dragon
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Skeleton Army Bats Witch
Skeleton Army Witch Bats
Skeleton Army Witch Bats
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bats Baby Dragon
Bats Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Witch Skeleton Army
Skeleton Army
Bats Skeleton Army Witch Arrows Fireball Baby Dragon
Arrows Bats Fireball Baby Dragon Witch
Skeleton Army Bats Fireball Witch
Fireball Skeleton Army Bats Arrows Baby Dragon Witch
Skeleton Army
Skeleton Army Fireball
Bats Arrows Fireball Skeleton Army Witch
Arrows Fireball Bats Skeleton Army Baby Dragon Witch
Arrows Baby Dragon Witch Bats Fireball
Skeleton Army Bats Arrows Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Arrows Baby Dragon
Skeleton Army Bats Witch
Skeleton Army Bats Fireball
Skeleton Army Witch
Arrows Fireball Bats Baby Dragon Witch
Skeleton Army Bats Fireball Witch
Skeleton Army
Bats Fireball Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Arrows Fireball
Skeleton Army Fireball Witch
Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bats Fireball Baby Dragon
Bats Arrows Fireball Baby Dragon Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Bats
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch
Fireball Arrows Baby Dragon
Bats Arrows Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Skeleton Army Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch
Fireball

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