My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Hut Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Hut Goblin Barrel
Zap
Bats Goblin Hut Goblin Barrel
Barbarian Barrel
Valkyrie Goblin Hut Goblin Barrel
The Log
Goblin Hut Goblin Barrel
Earthquake
Goblin Hut Goblin Barrel
Arrows
Bats Goblin Hut Goblin Barrel
Royal Delivery
Bats Valkyrie Goblin Hut Goblin Barrel
Fireball
Goblin Hut Goblin Barrel
Poison
Bats Goblin Hut
Lightning
Valkyrie Goblin Hut Goblinstein
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Fireball Valkyrie Goblin Hut Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel
Arrows
Fireball Goblin Barrel Mega Knight
Fireball
Arrows Mega Knight
Valkyrie
Bats Goblin Barrel Goblin Hut
Goblin Hut
Valkyrie Goblin Barrel Mega Knight
Goblin Barrel
Valkyrie Bats Arrows Goblin Hut Mega Knight
Mega Knight
Bats Arrows Fireball Goblin Hut Goblin Barrel
Goblinstein

Defense Synergies 1 9

Bats
Valkyrie Mega Knight
Arrows
Mega Knight Fireball Valkyrie Goblin Hut
Fireball
Arrows Valkyrie Goblin Hut Mega Knight
Valkyrie
Bats Arrows Fireball Goblin Hut
Goblin Hut
Arrows Fireball Valkyrie
Goblin Barrel
Mega Knight
Arrows Bats Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut
Bats Valkyrie Goblin Hut Mega Knight
Goblin Hut Mega Knight Bats Valkyrie
Goblin Hut Bats Valkyrie Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Bats Valkyrie Mega Knight
Bats Arrows Fireball Goblin Hut
Arrows Fireball Valkyrie Mega Knight
Goblin Hut
Valkyrie Mega Knight
Bats Valkyrie Arrows Fireball Goblin Hut Mega Knight
Arrows Bats Fireball Goblin Hut
Goblin Hut Mega Knight Bats Fireball Valkyrie
Fireball Valkyrie Mega Knight Bats Arrows Goblin Hut
Goblin Hut Mega Knight
Fireball Goblin Hut Mega Knight
Mega Knight Bats Arrows Fireball Valkyrie Goblin Hut
Arrows Fireball Valkyrie Mega Knight Bats Goblin Hut
Arrows Valkyrie Bats Fireball Goblin Hut Mega Knight
Goblin Hut
Valkyrie Mega Knight Bats Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Goblin Hut
Fireball Arrows Valkyrie Mega Knight
Mega Knight Bats Valkyrie Goblin Hut
Valkyrie Mega Knight Bats Fireball
Valkyrie Goblin Hut Mega Knight
Arrows Fireball Bats Goblin Hut
Bats Fireball Valkyrie Goblin Hut
Mega Knight Valkyrie
Mega Knight Bats Fireball Valkyrie Goblin Hut
Goblin Hut
Mega Knight Bats Valkyrie Goblin Hut
Mega Knight Arrows Fireball Valkyrie
Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Goblin Hut Bats Fireball Valkyrie
Bats Arrows Valkyrie Mega Knight Fireball Goblin Hut
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Mega Knight
Arrows Fireball
Bats
Arrows Fireball Mega Knight
Arrows Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball
Bats Fireball Goblin Hut
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Valkyrie Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight
Fireball Mega Knight

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