My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch P.E.K.K.A Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Bats Wizard Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Inferno Dragon Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Inferno Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight P.E.K.K.A Inferno Dragon
Arrows
Fireball P.E.K.K.A Mega Knight
Fireball
Arrows Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bats Wizard Witch
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Fireball Wizard Witch

Defense Synergies 1 10

Bats
P.E.K.K.A Inferno Dragon Mega Knight
Arrows
Mega Knight Fireball P.E.K.K.A
Fireball
Arrows Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
Mega Knight
P.E.K.K.A
Bats Arrows Wizard
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Fireball Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Inferno Dragon Bats Witch Mega Knight
Witch P.E.K.K.A Mega Knight Bats Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Bats Mega Knight
Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Bats Mega Knight
Bats Inferno Dragon Arrows Fireball Wizard Witch
Arrows Fireball P.E.K.K.A Mega Knight
Witch P.E.K.K.A Inferno Dragon
Mega Knight
Bats Witch Arrows Fireball Wizard Mega Knight
Arrows Inferno Dragon Bats Fireball Wizard Witch
P.E.K.K.A Mega Knight Bats Fireball Wizard Witch
Fireball Wizard Mega Knight Bats Arrows Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
Fireball P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Bats Arrows Fireball Witch P.E.K.K.A
Arrows Fireball Mega Knight Bats Wizard Witch
Arrows Wizard Witch Bats Fireball Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight Bats Arrows Fireball Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch P.E.K.K.A
Fireball Arrows Wizard Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight Bats Fireball
P.E.K.K.A Witch Inferno Dragon Mega Knight
Arrows Fireball Wizard Bats Witch
P.E.K.K.A Bats Fireball Witch
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Bats Fireball Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Witch
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Bats Fireball P.E.K.K.A Inferno Dragon
Bats Arrows Mega Knight Fireball Wizard Witch P.E.K.K.A Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Bats
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch Mega Knight
Witch Inferno Dragon
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch Mega Knight
Fireball Arrows
Bats Arrows Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball Wizard
Bats Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A Mega Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Wizard Mega Knight

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