My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Bats Barbarians Balloon Inferno Dragon
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Giant Skeleton
The Log
Firecracker Barbarians Giant Skeleton
Earthquake
Firecracker Barbarians
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Barbarians Balloon Giant Skeleton Inferno Dragon
Fireball
Firecracker Barbarians Balloon Inferno Dragon
Poison
Bats Firecracker Barbarians Balloon
Lightning
Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Freeze Inferno Dragon Barbarians Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Firecracker Inferno Dragon
Arrows
Balloon Freeze Giant Skeleton
Firecracker
Bats Balloon Giant Skeleton Inferno Dragon
Barbarians
Balloon
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Firecracker Barbarians Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Balloon
Inferno Dragon
Bats Firecracker

Defense Synergies 0 7

Bats
Firecracker Freeze Giant Skeleton Inferno Dragon
Arrows
Barbarians Giant Skeleton
Firecracker
Bats Giant Skeleton
Barbarians
Arrows
Freeze
Bats
Balloon
Giant Skeleton
Bats Arrows Firecracker
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Inferno Dragon Bats Firecracker
Barbarians Bats Freeze Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon Bats Firecracker
Arrows Firecracker Barbarians Giant Skeleton
Arrows Freeze Bats Firecracker
Bats Inferno Dragon Arrows Firecracker Freeze
Arrows Barbarians Giant Skeleton
Barbarians Inferno Dragon
Firecracker Barbarians Giant Skeleton
Bats Barbarians Arrows Firecracker Freeze Giant Skeleton
Arrows Inferno Dragon Bats Firecracker
Barbarians Bats Freeze Giant Skeleton
Bats Arrows Firecracker Barbarians Freeze
Barbarians Inferno Dragon
Barbarians Freeze Inferno Dragon
Barbarians Bats Arrows Firecracker
Arrows Bats Firecracker Barbarians
Arrows Freeze Bats Firecracker Barbarians Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon
Bats Arrows Firecracker Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Arrows Firecracker Inferno Dragon
Barbarians Giant Skeleton Bats
Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton Inferno Dragon
Arrows Firecracker Bats Freeze
Bats Barbarians Giant Skeleton
Giant Skeleton Barbarians Inferno Dragon
Freeze Giant Skeleton Bats Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton
Firecracker Barbarians
Barbarians Bats Firecracker Freeze Giant Skeleton Inferno Dragon
Bats Arrows Firecracker Barbarians Freeze Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Barbarians Freeze Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Bats
Arrows Firecracker
Arrows Firecracker
Giant Skeleton
Arrows
Arrows Barbarians
Arrows Firecracker Freeze
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Giant Skeleton
Arrows Firecracker
Bats Barbarians Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Freeze Giant Skeleton
Firecracker Bats
Firecracker Freeze Giant Skeleton
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: