My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Goblin Cage Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch Skeleton King
Giant Snowball
Bats Night Witch Skeleton King
Zap
Bats Firecracker Night Witch Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Goblin Cage Night Witch Skeleton King
The Log
Firecracker Elixir Golem Goblin Cage Skeleton King
Earthquake
Firecracker Elixir Golem Goblin Cage Skeleton King
Arrows
Bats Firecracker Night Witch Skeleton King
Royal Delivery
Bats Firecracker Elixir Golem Goblin Cage Night Witch Skeleton King
Fireball
Firecracker Elixir Golem Goblin Cage Night Witch Skeleton King
Poison
Bats Firecracker Elixir Golem Goblin Cage Night Witch Skeleton King
Lightning
Goblin Cage Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Fireball Goblin Cage Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Goblin Cage Skeleton King
Arrows
Fireball Elixir Golem Night Witch
Firecracker
Elixir Golem Bats Goblin Cage
Elixir Golem
Firecracker Night Witch Bats Arrows Fireball
Fireball
Arrows Elixir Golem Skeleton King
Goblin Cage
Bats Firecracker
Night Witch
Elixir Golem Arrows Skeleton King
Skeleton King
Bats Fireball Night Witch

Defense Synergies 0 7

Bats
Firecracker Goblin Cage Skeleton King
Arrows
Fireball
Firecracker
Bats Goblin Cage Night Witch
Elixir Golem
Fireball
Arrows Goblin Cage
Goblin Cage
Bats Firecracker Fireball
Night Witch
Firecracker
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage
Bats Firecracker Goblin Cage Night Witch
Goblin Cage Bats Night Witch
Goblin Cage Night Witch Bats Firecracker Skeleton King
Arrows Firecracker Fireball Goblin Cage
Arrows Fireball Bats Firecracker Night Witch
Bats Arrows Firecracker Fireball Goblin Cage Night Witch
Arrows Fireball Goblin Cage
Goblin Cage Night Witch Skeleton King
Firecracker Night Witch
Bats Arrows Firecracker Fireball Night Witch Skeleton King
Arrows Bats Firecracker Fireball Night Witch
Goblin Cage Night Witch Bats Fireball
Fireball Bats Arrows Firecracker Goblin Cage Night Witch Skeleton King
Goblin Cage Skeleton King
Fireball Goblin Cage
Bats Arrows Firecracker Fireball Goblin Cage Night Witch
Arrows Fireball Goblin Cage Bats Firecracker Night Witch
Arrows Goblin Cage Bats Firecracker Fireball
Goblin Cage
Bats Arrows Firecracker Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage
Fireball Arrows Firecracker
Bats Goblin Cage
Bats Fireball Goblin Cage Night Witch
Goblin Cage Night Witch
Arrows Firecracker Fireball Bats
Bats Fireball Goblin Cage Night Witch
Goblin Cage
Goblin Cage Bats Firecracker Fireball
Goblin Cage
Bats Goblin Cage
Arrows Fireball Goblin Cage
Fireball Goblin Cage Night Witch Skeleton King
Firecracker Fireball Goblin Cage
Bats Firecracker Fireball Goblin Cage Night Witch Skeleton King
Bats Arrows Firecracker Fireball Goblin Cage Skeleton King
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball Night Witch
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats Night Witch
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Night Witch
Bats Firecracker Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball Night Witch
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball Skeleton King
Arrows Fireball
Firecracker
Bats Firecracker Fireball Skeleton King
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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