My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Guards Electro Dragon
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Guards
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Guards Electro Dragon
Fireball
Firecracker Elixir Golem Electro Dragon
Poison
Bats Firecracker Elixir Golem Guards Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Guards Mini P.E.K.K.A Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Mini P.E.K.K.A
Arrows
Elixir Golem Mini P.E.K.K.A Mega Knight
Firecracker
Elixir Golem Bats Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Bats Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Bats Arrows Firecracker Elixir Golem Mega Knight
Guards
Electro Dragon
Elixir Golem Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Electro Dragon

Defense Synergies 1 11

Bats
Firecracker Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Guards Electro Dragon Mega Knight
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Firecracker Guards Electro Dragon
Guards
Firecracker Mini P.E.K.K.A Electro Dragon
Electro Dragon
Firecracker Mini P.E.K.K.A Guards
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Mini P.E.K.K.A Bats Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Bats Electro Dragon
Mini P.E.K.K.A Bats Firecracker Guards Electro Dragon Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Firecracker Guards Electro Dragon Mega Knight
Bats Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Mega Knight
Bats Guards Arrows Firecracker Electro Dragon Mega Knight
Arrows Bats Firecracker Electro Dragon
Mini P.E.K.K.A Mega Knight Bats Guards Electro Dragon
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Guards Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Mega Knight Bats Firecracker Guards Electro Dragon
Arrows Bats Firecracker Guards Electro Dragon Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Guards Mega Knight Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards Mega Knight Bats
Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Bats Electro Dragon
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Bats Firecracker Mini P.E.K.K.A
Guards
Mega Knight Bats Mini P.E.K.K.A Guards Electro Dragon
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Guards
Firecracker Electro Dragon Mega Knight
Guards Electro Dragon Bats Firecracker Mini P.E.K.K.A
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Bats Mini P.E.K.K.A Guards Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Firecracker Guards
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Bats Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Bats Firecracker Guards
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: