My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Prince Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Firecracker Prince Fisherman
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Prince Fisherman
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Prince Fisherman
Fireball
Firecracker Elixir Golem Fisherman
Poison
Bats Firecracker Elixir Golem Fisherman
Lightning
Mini P.E.K.K.A Prince Fisherman
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Rage Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Elixir Golem Fisherman Mini P.E.K.K.A Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Mini P.E.K.K.A Rage Prince Fisherman
Arrows
Elixir Golem Mini P.E.K.K.A Prince
Firecracker
Elixir Golem Bats Mini P.E.K.K.A Prince Fisherman
Elixir Golem
Firecracker Rage Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Elixir Golem Rage
Rage
Elixir Golem Bats Mini P.E.K.K.A Prince
Prince
Bats Arrows Firecracker Rage
Fisherman
Bats Firecracker

Defense Synergies 0 11

Bats
Firecracker Mini P.E.K.K.A Prince Fisherman
Arrows
Mini P.E.K.K.A Prince
Firecracker
Bats Mini P.E.K.K.A Prince Fisherman
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Firecracker Fisherman
Rage
Prince
Bats Arrows Firecracker Fisherman
Fisherman
Bats Firecracker Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Prince Fisherman
Mini P.E.K.K.A Prince Fisherman Bats
Mini P.E.K.K.A Prince Bats Firecracker Fisherman
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Bats Firecracker
Bats Arrows Firecracker
Arrows
Mini P.E.K.K.A Prince Fisherman
Firecracker Mini P.E.K.K.A Prince Fisherman
Bats Arrows Firecracker Fisherman
Arrows Bats Firecracker
Mini P.E.K.K.A Prince Bats
Bats Arrows Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Fisherman
Bats Arrows Firecracker Mini P.E.K.K.A Prince Fisherman
Arrows Bats Firecracker Prince Fisherman
Arrows Bats Firecracker Fisherman
Mini P.E.K.K.A Prince Fisherman
Bats Arrows Firecracker Mini P.E.K.K.A Prince Fisherman
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Fisherman
Arrows Firecracker Mini P.E.K.K.A Prince Fisherman
Bats Mini P.E.K.K.A Prince Fisherman
Mini P.E.K.K.A Prince Bats Fisherman
Mini P.E.K.K.A Prince Fisherman
Arrows Firecracker Bats
Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Prince Fisherman
Bats Firecracker Mini P.E.K.K.A Prince
Bats Mini P.E.K.K.A Prince
Arrows Prince
Mini P.E.K.K.A Prince
Firecracker
Bats Firecracker Mini P.E.K.K.A Prince Fisherman
Bats Arrows Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Bats Mini P.E.K.K.A Prince Fisherman
Firecracker Arrows Prince Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A Fisherman
Arrows Firecracker Mini P.E.K.K.A Prince Fisherman
Arrows Firecracker
Prince
Arrows
Prince Fisherman
Arrows
Arrows Firecracker
Fisherman
Arrows Firecracker Fisherman
Arrows Prince Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Bats Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Firecracker
Firecracker Bats
Firecracker Prince
Prince
Firecracker

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