My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A
Fireball
Firecracker Elixir Golem
Poison
Bats Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Rocket Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Elixir Golem Mini P.E.K.K.A Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Mini P.E.K.K.A
Arrows
Elixir Golem Mini P.E.K.K.A Mega Knight
Firecracker
Elixir Golem Bats Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Bats Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Arrows Firecracker Elixir Golem The Log Mega Knight
Rocket
The Log
Elixir Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A The Log

Defense Synergies 3 9

Bats
Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
The Log Bats Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
The Log Bats Arrows Firecracker
Rocket
The Log
The Log
Firecracker Mini P.E.K.K.A Bats Rocket Mega Knight
Mega Knight
Arrows Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Mini P.E.K.K.A Bats Firecracker The Log Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Rocket The Log Mega Knight
Arrows The Log Bats Firecracker Mega Knight
Bats Rocket Arrows Firecracker
Rocket Arrows The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Bats Arrows Firecracker The Log Mega Knight
Arrows Bats Firecracker
Mini P.E.K.K.A Mega Knight Bats Rocket The Log
Rocket Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Rocket Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Bats Firecracker The Log
Arrows The Log Bats Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mini P.E.K.K.A Rocket The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Mega Knight Bats The Log
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Rocket Bats
Mini P.E.K.K.A Rocket Bats
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Bats Firecracker Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A
Rocket Mega Knight Arrows The Log
Mini P.E.K.K.A Rocket Mega Knight
Firecracker Mega Knight
Bats Firecracker Mini P.E.K.K.A Rocket The Log
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket The Log
Arrows Firecracker The Log
Rocket Arrows The Log
Arrows Firecracker Rocket The Log
Rocket Arrows Firecracker The Log Mega Knight
Arrows Firecracker Bats Rocket
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Rocket Bats Mini P.E.K.K.A
Firecracker Rocket Arrows The Log
Arrows Firecracker Rocket
Rocket Firecracker The Log
Arrows Firecracker Rocket
Arrows Firecracker The Log
Rocket Arrows Firecracker The Log
Arrows Firecracker Rocket The Log Mega Knight
Arrows Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Rocket Arrows Firecracker The Log Mega Knight
Rocket The Log Mega Knight
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Rocket Arrows Firecracker The Log
Bats Arrows Firecracker
Rocket Bats Firecracker
Mini P.E.K.K.A
Arrows Rocket The Log Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker The Log
Bats Rocket
Rocket Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Arrows The Log Firecracker
Rocket Arrows
Firecracker Mega Knight
Bats Firecracker Rocket The Log
Firecracker Bats Rocket
Firecracker Rocket The Log Mega Knight
Firecracker Rocket Mega Knight

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