My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Firecracker Elixir Golem Hog Rider
Poison
Bats Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker Elixir Golem Mini P.E.K.K.A
Arrows
Hog Rider Elixir Golem Mini P.E.K.K.A Mega Knight
Firecracker
Elixir Golem Hog Rider Bats Mini P.E.K.K.A Valkyrie Mega Knight
Elixir Golem
Firecracker Bats Arrows Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Bats Arrows Firecracker Elixir Golem Valkyrie Hog Rider Mega Knight
Valkyrie
Bats Hog Rider Firecracker Mini P.E.K.K.A
Hog Rider
Bats Arrows Firecracker Valkyrie Elixir Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 2 9

Bats
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Bats Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Firecracker Valkyrie
Valkyrie
Firecracker Bats Arrows Mini P.E.K.K.A
Hog Rider
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie Mega Knight
Arrows Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Bats Firecracker Valkyrie Mega Knight
Bats Arrows Firecracker
Arrows Valkyrie Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Arrows Firecracker Mega Knight
Arrows Bats Firecracker
Mini P.E.K.K.A Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Mega Knight Bats Firecracker Valkyrie
Arrows Valkyrie Bats Firecracker Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats
Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker Bats
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Firecracker Mini P.E.K.K.A Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Bats Firecracker Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Mega Knight Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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