My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Clone Giant Skeleton Sparky
Giant Snowball
Bats Clone
Zap
Bats Firecracker Clone Sparky
Barbarian Barrel
Firecracker Elixir Golem Clone Giant Skeleton Sparky
The Log
Firecracker Elixir Golem Clone Giant Skeleton Sparky
Earthquake
Firecracker Elixir Golem Clone
Arrows
Bats Firecracker Clone
Royal Delivery
Bats Firecracker Elixir Golem Clone Giant Skeleton Sparky
Fireball
Firecracker Elixir Golem Clone Sparky
Poison
Bats Firecracker Elixir Golem Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Clone Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Elixir Golem Clone Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Elixir Golem Clone Sparky
Arrows
Mirror Sparky Elixir Golem Giant Skeleton
Firecracker
Elixir Golem Bats Mirror Giant Skeleton Sparky
Elixir Golem
Firecracker Bats Arrows Mirror Sparky
Mirror
Arrows Firecracker Elixir Golem Giant Skeleton Sparky
Clone
Giant Skeleton Bats Sparky
Giant Skeleton
Bats Clone Arrows Firecracker Mirror Sparky
Sparky
Arrows Bats Firecracker Elixir Golem Mirror Clone Giant Skeleton

Defense Synergies 1 8

Bats
Firecracker Giant Skeleton Sparky
Arrows
Mirror Giant Skeleton Sparky
Firecracker
Bats Mirror Giant Skeleton
Elixir Golem
Mirror
Arrows Firecracker Sparky
Clone
Giant Skeleton
Bats Arrows Firecracker
Sparky
Bats Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Bats Firecracker
Sparky Bats Giant Skeleton
Sparky Bats Firecracker
Arrows Firecracker Giant Skeleton Sparky
Arrows Bats Firecracker
Bats Arrows Firecracker
Arrows Giant Skeleton Sparky
Sparky
Firecracker Giant Skeleton Sparky
Bats Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker
Sparky Bats Giant Skeleton
Sparky Bats Arrows Firecracker
Sparky
Sparky
Sparky Bats Arrows Firecracker
Arrows Bats Firecracker
Arrows Bats Firecracker Giant Skeleton
Sparky
Bats Arrows Firecracker Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Arrows Firecracker
Giant Skeleton Bats Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Sparky
Arrows Firecracker Bats
Sparky Bats Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Firecracker Sparky
Sparky
Bats Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Sparky
Firecracker Sparky
Sparky Bats Firecracker Giant Skeleton
Bats Arrows Firecracker Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky
Arrows Firecracker Bats
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Bats Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Bats Arrows Firecracker Sparky
Bats Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Bats
Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky
Bats Firecracker Giant Skeleton Sparky
Firecracker Bats
Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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