My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Witch
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Hog Rider Witch
Fireball
Firecracker Elixir Golem Hog Rider Witch
Poison
Bats Firecracker Elixir Golem Witch
Lightning
Valkyrie Witch Monk
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Valkyrie Hog Rider Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Elixir Golem
Arrows
Hog Rider Elixir Golem
Firecracker
Elixir Golem Hog Rider Bats Valkyrie Monk
Elixir Golem
Firecracker Bats Arrows Hog Rider Witch Monk
Valkyrie
Bats Hog Rider Firecracker Witch
Hog Rider
Bats Arrows Firecracker Valkyrie Elixir Golem Witch
Witch
Elixir Golem Valkyrie Hog Rider
Monk
Firecracker Elixir Golem

Defense Synergies 1 5

Bats
Firecracker Valkyrie
Arrows
Valkyrie Monk
Firecracker
Valkyrie Bats
Elixir Golem
Valkyrie
Firecracker Bats Arrows Witch
Hog Rider
Witch
Valkyrie
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bats Firecracker Valkyrie Witch Monk
Witch Bats Valkyrie
Witch Bats Firecracker Valkyrie Monk
Arrows Firecracker Valkyrie Monk
Arrows Bats Firecracker Valkyrie
Bats Arrows Firecracker Witch
Arrows Valkyrie Monk
Witch
Firecracker Valkyrie
Bats Valkyrie Witch Arrows Firecracker
Arrows Bats Firecracker Witch
Bats Valkyrie Witch
Valkyrie Bats Arrows Firecracker Witch
Monk
Bats Arrows Firecracker Valkyrie Witch
Arrows Bats Firecracker Valkyrie Witch
Arrows Valkyrie Witch Bats Firecracker
Valkyrie Bats Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Firecracker Valkyrie Monk
Bats Valkyrie Witch
Valkyrie Bats Monk
Valkyrie Witch
Arrows Firecracker Bats Witch Monk
Bats Valkyrie Witch
Valkyrie
Bats Firecracker Valkyrie Witch Monk
Witch
Bats Valkyrie Witch
Monk Arrows Valkyrie
Valkyrie Witch
Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie Monk
Bats Arrows Valkyrie Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats Witch Monk
Arrows Firecracker Witch
Arrows Firecracker
Arrows Monk Firecracker
Bats
Firecracker Monk Arrows Valkyrie
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Monk Arrows
Bats
Arrows Firecracker Monk
Arrows Firecracker Valkyrie Witch Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Monk
Arrows Witch Monk
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker Monk
Arrows Firecracker Monk
Bats Witch
Arrows Firecracker Witch Monk
Arrows
Firecracker Valkyrie
Arrows Firecracker
Monk Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Monk
Firecracker Monk

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