My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Executioner
Fireball
Firecracker Elixir Golem Executioner
Poison
Bats Firecracker Elixir Golem Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Rage Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Elixir Golem Valkyrie Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Elixir Golem Rage
Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Bats Valkyrie Mega Knight
Elixir Golem
Firecracker Rage Bats Arrows Executioner
Valkyrie
Bats Firecracker Executioner
Rage
Elixir Golem Bats
Executioner
Elixir Golem Valkyrie Mega Knight
Mega Knight
Bats Arrows Firecracker Executioner

Defense Synergies 2 7

Bats
Firecracker Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Bats Mega Knight
Elixir Golem
Valkyrie
Firecracker Bats Arrows Executioner
Rage
Executioner
Valkyrie Mega Knight
Mega Knight
Arrows Bats Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner
Bats Firecracker Valkyrie Executioner Mega Knight
Mega Knight Bats Valkyrie Executioner
Bats Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Bats Firecracker Valkyrie Executioner Mega Knight
Bats Arrows Firecracker Executioner
Arrows Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Bats Valkyrie Executioner Arrows Firecracker Mega Knight
Arrows Executioner Bats Firecracker
Mega Knight Bats Valkyrie
Valkyrie Executioner Mega Knight Bats Arrows Firecracker
Mega Knight
Mega Knight
Mega Knight Bats Arrows Firecracker Valkyrie Executioner
Arrows Mega Knight Bats Firecracker Valkyrie Executioner
Arrows Valkyrie Executioner Bats Firecracker Mega Knight
Valkyrie Mega Knight Bats Arrows Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Firecracker Valkyrie Executioner Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats
Valkyrie Executioner Mega Knight
Arrows Firecracker Executioner Bats
Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Executioner
Firecracker Valkyrie Executioner Mega Knight
Bats Firecracker Valkyrie Executioner
Bats Arrows Valkyrie Executioner Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Valkyrie
Executioner Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Executioner Bats
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Bats
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Executioner
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker Executioner
Arrows
Firecracker Valkyrie Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Bats Firecracker
Firecracker Bats Executioner
Firecracker Executioner Mega Knight
Firecracker Mega Knight

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