My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch Little Prince
Zap
Bats Firecracker Goblin Barrel Witch Little Prince
Barbarian Barrel
Firecracker Goblin Barrel Witch Little Prince
The Log
Firecracker Goblin Barrel Witch Little Prince
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch Little Prince
Royal Delivery
Bats Firecracker Goblin Barrel Witch P.E.K.K.A Little Prince
Fireball
Firecracker Goblin Barrel Witch Little Prince
Poison
Bats Firecracker Witch Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Little Prince Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel P.E.K.K.A
Arrows
Fireball P.E.K.K.A Goblin Barrel
Firecracker
Bats Goblin Barrel P.E.K.K.A
Fireball
Arrows Little Prince
Goblin Barrel
Bats Arrows Firecracker P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Bats Firecracker Goblin Barrel Witch
Little Prince
Fireball

Defense Synergies 0 7

Bats
Firecracker P.E.K.K.A
Arrows
Fireball P.E.K.K.A Little Prince
Firecracker
Bats P.E.K.K.A
Fireball
Arrows Little Prince
Goblin Barrel
Witch
P.E.K.K.A
Bats Arrows Firecracker
Little Prince
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
P.E.K.K.A Bats Firecracker Witch
Witch P.E.K.K.A Bats
Witch P.E.K.K.A Bats Firecracker
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Bats Firecracker
Bats Arrows Firecracker Fireball Witch Little Prince
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A
Firecracker Little Prince
Bats Witch Arrows Firecracker Fireball
Arrows Bats Firecracker Fireball Witch
P.E.K.K.A Bats Fireball Witch
Fireball Bats Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bats Arrows Firecracker Fireball Witch P.E.K.K.A
Arrows Fireball Bats Firecracker Witch Little Prince
Arrows Witch Bats Firecracker Fireball Little Prince
P.E.K.K.A
Bats Arrows Firecracker Fireball Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A
Fireball Arrows Firecracker
P.E.K.K.A Bats Witch
P.E.K.K.A Bats Fireball
P.E.K.K.A Witch
Arrows Firecracker Fireball Bats Witch
P.E.K.K.A Bats Fireball Witch
P.E.K.K.A
P.E.K.K.A Bats Firecracker Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Witch
Firecracker Fireball Witch
Witch Bats Firecracker Fireball P.E.K.K.A Little Prince
Bats Arrows Firecracker Fireball Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball
Arrows Fireball
Bats
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Witch Little Prince
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Witch Little Prince
Bats Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Bats Fireball Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Little Prince
P.E.K.K.A
Fireball Firecracker

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