My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Wizard Balloon
Fireball
Firecracker Hog Rider Wizard Balloon
Poison
Bats Firecracker Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Fireball Mini P.E.K.K.A Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Firecracker Mini P.E.K.K.A
Arrows
Fireball Hog Rider Balloon Mini P.E.K.K.A
Firecracker
Hog Rider Bats Mini P.E.K.K.A Balloon
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Wizard
Hog Rider
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Wizard Balloon
Wizard
Mini P.E.K.K.A Hog Rider Balloon
Balloon
Bats Arrows Firecracker Hog Rider Wizard

Defense Synergies 0 7

Bats
Firecracker Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Mini P.E.K.K.A Bats Firecracker
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Bats Firecracker
Bats Arrows Firecracker Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Fireball Wizard
Arrows Bats Firecracker Fireball Wizard
Mini P.E.K.K.A Bats Fireball Wizard
Fireball Wizard Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Bats Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Bats Firecracker Wizard
Arrows Wizard Bats Firecracker Fireball
Mini P.E.K.K.A
Wizard Bats Arrows Firecracker Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Firecracker Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Wizard Bats
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Bats Firecracker Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Bats Firecracker Fireball Mini P.E.K.K.A
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard Bats
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Bats Fireball Mini P.E.K.K.A
Firecracker Arrows Fireball Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Wizard
Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Bats Fireball
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker Wizard

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