My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider
Fireball
Firecracker Witch Ram Rider
Poison
Bats Firecracker Witch
Lightning
Mini P.E.K.K.A Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Fireball Mini P.E.K.K.A Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A Ram Rider
Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A Ram Rider
Firecracker
Bats Mini P.E.K.K.A P.E.K.K.A Ram Rider
Fireball
Arrows Ram Rider
Mini P.E.K.K.A
Bats Arrows Firecracker Ram Rider
Witch
P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Bats Firecracker Witch Ram Rider
Ram Rider
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A

Defense Synergies 0 12

Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats Arrows Firecracker Fireball Witch Ram Rider
Witch
Mini P.E.K.K.A
P.E.K.K.A
Bats Arrows Firecracker
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker Witch Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider Bats
Mini P.E.K.K.A Witch P.E.K.K.A Bats Firecracker Ram Rider
Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Bats Firecracker
Bats Ram Rider Arrows Firecracker Fireball Witch
Arrows Fireball P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A
Bats Witch Arrows Firecracker Fireball Ram Rider
Arrows Bats Firecracker Fireball Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Witch Ram Rider
Fireball Bats Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Fireball Mini P.E.K.K.A P.E.K.K.A Ram Rider
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Fireball Bats Firecracker Witch Ram Rider
Arrows Witch Bats Firecracker Fireball Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch P.E.K.K.A
Fireball Arrows Firecracker Mini P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A Mini P.E.K.K.A Witch Ram Rider
Arrows Firecracker Fireball Bats Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Firecracker Fireball Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Witch Ram Rider
Firecracker Fireball Witch
Witch Bats Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Ram Rider
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats Witch Ram Rider
Arrows Firecracker Witch
Arrows Fireball Firecracker Ram Rider
Arrows Fireball Firecracker Ram Rider
Bats Fireball Mini P.E.K.K.A
Firecracker Arrows Fireball Ram Rider
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Witch
Witch
Arrows Firecracker Fireball Witch Ram Rider
Fireball Arrows Witch Ram Rider
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Bats Fireball Witch
Fireball Arrows Firecracker Witch Ram Rider
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch
P.E.K.K.A
Fireball Firecracker

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