My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton King
Giant Snowball
Bats Musketeer Hog Rider Skeleton King
Zap
Bats Firecracker Skeleton King
Barbarian Barrel
Firecracker Musketeer Skeleton King
The Log
Firecracker Musketeer Hog Rider Skeleton King
Earthquake
Firecracker Hog Rider Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Firecracker Musketeer Hog Rider Skeleton King
Fireball
Firecracker Musketeer Hog Rider Skeleton King
Poison
Bats Firecracker Musketeer Skeleton King
Lightning
Musketeer Skeleton King
Rocket
Musketeer Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Fireball Musketeer Hog Rider Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Rage Skeleton King
Arrows
Fireball Hog Rider
Firecracker
Hog Rider Bats
Fireball
Arrows Hog Rider Skeleton King
Musketeer
Hog Rider
Hog Rider
Bats Arrows Firecracker Fireball Musketeer Rage
Rage
Hog Rider Bats
Skeleton King
Bats Fireball

Defense Synergies 0 7

Bats
Firecracker Musketeer Skeleton King
Arrows
Fireball
Firecracker
Bats Musketeer
Fireball
Arrows Musketeer
Musketeer
Bats Firecracker Fireball Skeleton King
Hog Rider
Rage
Skeleton King
Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer
Bats Firecracker Musketeer
Bats Musketeer
Bats Firecracker Musketeer Skeleton King
Arrows Firecracker Fireball
Arrows Fireball Bats Firecracker Musketeer
Bats Musketeer Arrows Firecracker Fireball
Arrows Fireball Musketeer
Musketeer Skeleton King
Firecracker Musketeer
Bats Arrows Firecracker Fireball Musketeer Skeleton King
Arrows Musketeer Bats Firecracker Fireball
Bats Fireball Musketeer
Fireball Bats Arrows Firecracker Skeleton King
Skeleton King
Fireball
Bats Arrows Firecracker Fireball Musketeer
Arrows Fireball Bats Firecracker Musketeer
Arrows Bats Firecracker Fireball Musketeer
Musketeer
Bats Arrows Firecracker Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Arrows Firecracker Musketeer
Bats Musketeer
Bats Fireball Musketeer
Musketeer
Arrows Firecracker Fireball Bats Musketeer
Bats Fireball Musketeer
Bats Firecracker Fireball
Musketeer
Bats Musketeer
Arrows Fireball
Fireball Skeleton King
Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer Skeleton King
Bats Arrows Firecracker Fireball Musketeer Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Musketeer
Arrows Firecracker Fireball Musketeer
Arrows Fireball
Arrows Firecracker Fireball Musketeer
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats Musketeer
Arrows Firecracker Musketeer
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball Musketeer
Firecracker Arrows Fireball Musketeer
Fireball Arrows Firecracker Musketeer
Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer
Arrows Fireball
Bats
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Firecracker Fireball
Arrows Firecracker Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Firecracker Musketeer
Bats Arrows Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball Musketeer
Fireball Arrows Firecracker Musketeer
Arrows Fireball
Fireball Firecracker Musketeer
Arrows Firecracker Fireball Musketeer Skeleton King
Arrows Fireball
Firecracker Musketeer
Bats Firecracker Fireball Musketeer Skeleton King
Firecracker Bats Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker

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