My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Hut Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Goblin Hut Lumberjack
Zap
Bats Firecracker Goblin Hut Prince
Barbarian Barrel
Firecracker Goblin Hut Lumberjack
The Log
Firecracker Goblin Hut Prince Lumberjack
Earthquake
Firecracker Goblin Hut
Arrows
Bats Firecracker Goblin Hut
Royal Delivery
Bats Firecracker Goblin Hut Prince Lumberjack
Fireball
Firecracker Goblin Hut Lumberjack
Poison
Bats Firecracker Goblin Hut
Lightning
Goblin Hut Prince Lumberjack
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Lumberjack Goblin Hut Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Prince Lumberjack
Arrows
Prince Lumberjack Mega Knight
Firecracker
Bats Goblin Hut Prince Lumberjack Mega Knight
Goblin Hut
Firecracker Prince Lumberjack Mega Knight
Rocket
Prince
Mega Knight Bats Arrows Firecracker Goblin Hut Lumberjack
Lumberjack
Bats Arrows Firecracker Goblin Hut Prince Mega Knight
Mega Knight
Bats Prince Arrows Firecracker Goblin Hut Lumberjack

Defense Synergies 1 12

Bats
Firecracker Prince Lumberjack Mega Knight
Arrows
Mega Knight Goblin Hut Prince Lumberjack
Firecracker
Bats Goblin Hut Prince Lumberjack Mega Knight
Goblin Hut
Arrows Firecracker Lumberjack
Rocket
Prince
Bats Arrows Firecracker
Lumberjack
Bats Arrows Firecracker Goblin Hut
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Hut
Lumberjack Bats Firecracker Goblin Hut Prince Mega Knight
Goblin Hut Rocket Prince Lumberjack Mega Knight Bats
Goblin Hut Prince Lumberjack Bats Firecracker Mega Knight
Arrows Firecracker Rocket Prince Lumberjack Mega Knight
Arrows Bats Firecracker Lumberjack Mega Knight
Bats Rocket Arrows Firecracker Goblin Hut
Rocket Arrows Mega Knight
Goblin Hut Prince Lumberjack
Firecracker Prince Lumberjack Mega Knight
Bats Arrows Firecracker Goblin Hut Lumberjack Mega Knight
Arrows Bats Firecracker Goblin Hut
Goblin Hut Prince Lumberjack Mega Knight Bats Rocket
Rocket Mega Knight Bats Arrows Firecracker Goblin Hut Prince Lumberjack
Goblin Hut Prince Lumberjack Mega Knight
Rocket Goblin Hut Prince Lumberjack Mega Knight
Mega Knight Bats Arrows Firecracker Goblin Hut Prince Lumberjack
Arrows Mega Knight Bats Firecracker Goblin Hut Prince Lumberjack
Arrows Bats Firecracker Goblin Hut Lumberjack Mega Knight
Goblin Hut Prince Lumberjack
Mega Knight Bats Arrows Firecracker Prince Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblin Hut Prince
Arrows Firecracker Rocket Prince Lumberjack Mega Knight
Lumberjack Mega Knight Bats Goblin Hut Rocket Prince
Rocket Prince Lumberjack Mega Knight Bats
Goblin Hut Prince Lumberjack Mega Knight
Arrows Firecracker Rocket Bats Goblin Hut
Rocket Prince Bats Goblin Hut Lumberjack
Mega Knight Prince Lumberjack
Rocket Mega Knight Bats Firecracker Goblin Hut Prince
Goblin Hut
Mega Knight Bats Goblin Hut Prince Lumberjack
Rocket Mega Knight Arrows Prince
Rocket Prince Mega Knight Lumberjack
Firecracker Mega Knight
Goblin Hut Bats Firecracker Rocket Prince Lumberjack
Bats Arrows Mega Knight Firecracker Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Goblin Hut
Arrows Firecracker Rocket Prince
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Bats Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Bats Prince Lumberjack
Firecracker Rocket Arrows Prince
Arrows Firecracker Rocket
Rocket Firecracker Goblin Hut
Arrows Firecracker Rocket
Arrows Firecracker Goblin Hut Prince
Rocket Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Firecracker Prince Mega Knight
Rocket Arrows Firecracker Mega Knight
Rocket Prince Mega Knight
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Rocket Arrows Firecracker
Bats Arrows Firecracker
Rocket Bats Firecracker Goblin Hut
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
Prince Mega Knight
Rocket Arrows Firecracker
Bats Goblin Hut Rocket Prince
Rocket Arrows Firecracker
Arrows
Firecracker Rocket Prince Lumberjack Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker Prince Mega Knight
Bats Firecracker Rocket
Firecracker Bats Rocket
Firecracker Rocket Prince Mega Knight
Prince
Firecracker Rocket Mega Knight

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