My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Goblin Cage Wizard Lumberjack
The Log
Firecracker Goblin Cage Lumberjack
Earthquake
Firecracker Goblin Cage
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Goblin Cage Wizard Balloon Lumberjack
Fireball
Firecracker Goblin Cage Wizard Balloon Lumberjack
Poison
Bats Firecracker Goblin Cage Wizard Balloon
Lightning
Goblin Cage Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Goblin Cage Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Goblin Cage Lumberjack
Arrows
Balloon Lumberjack
Firecracker
Bats Goblin Cage Balloon Lumberjack
Goblin Cage
Bats Firecracker Balloon The Log Lumberjack
Wizard
Balloon Lumberjack
Balloon
Bats Arrows Lumberjack Firecracker Goblin Cage Wizard The Log
The Log
Goblin Cage Balloon Lumberjack
Lumberjack
Balloon Bats Arrows Firecracker Goblin Cage Wizard The Log

Defense Synergies 1 13

Bats
Firecracker Goblin Cage The Log Lumberjack
Arrows
Lumberjack
Firecracker
The Log Bats Goblin Cage Lumberjack
Goblin Cage
Bats Firecracker Wizard The Log Lumberjack
Wizard
Goblin Cage The Log Lumberjack
Balloon
The Log
Firecracker Bats Goblin Cage Wizard Lumberjack
Lumberjack
Bats Arrows Firecracker Goblin Cage Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard The Log
Lumberjack Bats Firecracker Goblin Cage The Log
Goblin Cage Lumberjack Bats
Goblin Cage Lumberjack Bats Firecracker
Arrows Firecracker Goblin Cage The Log Lumberjack
Arrows The Log Bats Firecracker Lumberjack
Bats Arrows Firecracker Goblin Cage Wizard
Arrows Goblin Cage The Log
Goblin Cage Lumberjack
Firecracker Lumberjack
Bats Arrows Firecracker Wizard The Log Lumberjack
Arrows Bats Firecracker Wizard
Goblin Cage Lumberjack Bats Wizard The Log
Wizard Bats Arrows Firecracker Goblin Cage The Log Lumberjack
Goblin Cage Lumberjack
Goblin Cage The Log Lumberjack
Wizard Bats Arrows Firecracker Goblin Cage Lumberjack
Arrows Goblin Cage Bats Firecracker Wizard The Log Lumberjack
Arrows Goblin Cage Wizard The Log Bats Firecracker Lumberjack
Goblin Cage Lumberjack
Wizard Bats Arrows Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage
Arrows Firecracker Wizard The Log Lumberjack
Lumberjack Bats Goblin Cage The Log
Lumberjack Bats Goblin Cage The Log
Goblin Cage Lumberjack
Arrows Firecracker Wizard Bats
Bats Goblin Cage Lumberjack
Goblin Cage Lumberjack
Goblin Cage Bats Firecracker The Log
Goblin Cage
Bats Goblin Cage Lumberjack
Arrows Goblin Cage The Log
Goblin Cage Wizard Lumberjack
Wizard Firecracker Goblin Cage
Bats Firecracker Goblin Cage The Log Lumberjack
Bats Arrows Firecracker Goblin Cage Wizard The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Bats Lumberjack
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Bats
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Bats
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Lumberjack
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker Wizard

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