My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Demolisher Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Giant Skeleton
The Log
Firecracker Goblin Demolisher Giant Skeleton
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Goblin Demolisher Bowler Giant Skeleton
Fireball
Firecracker Bowler
Poison
Bats Firecracker
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher Barbarian Barrel Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher Tornado Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Firecracker Tornado Goblin Demolisher Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Firecracker

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Goblin Demolisher Barbarian Barrel Bowler
Arrows
Bowler Giant Skeleton
Firecracker
Bats Barbarian Barrel Tornado Bowler Giant Skeleton
Goblin Demolisher
Bats Tornado Giant Skeleton
Barbarian Barrel
Bats Firecracker Tornado Bowler Giant Skeleton
Tornado
Firecracker Goblin Demolisher Barbarian Barrel Bowler Giant Skeleton
Bowler
Bats Arrows Firecracker Barbarian Barrel Tornado
Giant Skeleton
Bats Arrows Firecracker Goblin Demolisher Barbarian Barrel Tornado

Defense Synergies 1 17

Bats
Firecracker Goblin Demolisher Barbarian Barrel Bowler Giant Skeleton
Arrows
Barbarian Barrel Tornado Bowler Giant Skeleton
Firecracker
Bats Barbarian Barrel Tornado Giant Skeleton
Goblin Demolisher
Bats Bowler
Barbarian Barrel
Bats Arrows Firecracker Tornado Bowler Giant Skeleton
Tornado
Bowler Arrows Firecracker Barbarian Barrel Giant Skeleton
Bowler
Tornado Bats Arrows Goblin Demolisher Barbarian Barrel
Giant Skeleton
Bats Arrows Firecracker Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Demolisher Barbarian Barrel
Bats Firecracker
Tornado Bowler Bats Giant Skeleton
Bats Firecracker Bowler
Arrows Firecracker Goblin Demolisher Barbarian Barrel Tornado Bowler Giant Skeleton
Arrows Barbarian Barrel Tornado Bowler Bats Firecracker Goblin Demolisher
Bats Tornado Arrows Firecracker
Bowler Arrows Barbarian Barrel Giant Skeleton
Tornado
Tornado Firecracker Barbarian Barrel Bowler Giant Skeleton
Bats Arrows Firecracker Goblin Demolisher Barbarian Barrel Tornado Bowler Giant Skeleton
Arrows Bats Firecracker Tornado
Bowler Bats Giant Skeleton
Bowler Bats Arrows Firecracker Goblin Demolisher Barbarian Barrel Tornado
Tornado Bowler
Bats Arrows Firecracker Tornado Bowler
Arrows Bats Firecracker Goblin Demolisher Barbarian Barrel Tornado Bowler
Arrows Barbarian Barrel Tornado Bats Firecracker Goblin Demolisher Bowler Giant Skeleton
Tornado
Goblin Demolisher Bowler Bats Arrows Firecracker Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler Giant Skeleton
Arrows Firecracker Barbarian Barrel Bowler
Giant Skeleton Bats Bowler
Bowler Giant Skeleton Bats Barbarian Barrel Tornado
Giant Skeleton Bowler
Arrows Firecracker Bats Goblin Demolisher Tornado
Bats Bowler Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Barbarian Barrel Tornado
Bats Bowler Giant Skeleton
Arrows Tornado Bowler Giant Skeleton
Bowler Giant Skeleton
Firecracker Goblin Demolisher Bowler
Bats Firecracker Barbarian Barrel Tornado Bowler Giant Skeleton
Bats Arrows Bowler Firecracker Barbarian Barrel Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarian Barrel Tornado Bowler
Arrows Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Firecracker Goblin Demolisher Barbarian Barrel Bowler
Arrows Firecracker Bats Tornado
Arrows Firecracker Goblin Demolisher Tornado Bowler
Arrows Firecracker Goblin Demolisher Barbarian Barrel Tornado Bowler
Arrows Firecracker Tornado
Bats Tornado Bowler
Firecracker Arrows Barbarian Barrel Tornado Bowler
Arrows Firecracker Tornado
Firecracker Barbarian Barrel Bowler
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Goblin Demolisher Barbarian Barrel Bowler
Arrows Firecracker Goblin Demolisher Barbarian Barrel Bowler
Arrows Barbarian Barrel Tornado
Bats
Arrows Firecracker Goblin Demolisher Barbarian Barrel Bowler
Arrows Firecracker Goblin Demolisher Barbarian Barrel Tornado Bowler
Bowler Giant Skeleton
Arrows Tornado
Tornado Bowler
Arrows Barbarian Barrel
Arrows Firecracker Goblin Demolisher Tornado Barbarian Barrel Bowler
Arrows Firecracker Barbarian Barrel Tornado Bowler
Arrows Tornado Bowler
Arrows Firecracker Barbarian Barrel Tornado
Bats Arrows Firecracker Tornado
Bats Firecracker
Bowler
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker Bowler
Bats Barbarian Barrel
Arrows Firecracker Tornado
Arrows Barbarian Barrel
Firecracker Bowler
Arrows Firecracker Bowler
Arrows Tornado Giant Skeleton
Firecracker
Bats Firecracker Tornado Bowler Giant Skeleton
Firecracker Bats Tornado
Firecracker Barbarian Barrel Tornado Bowler Giant Skeleton
Firecracker Bowler

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