My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Guards Executioner
The Log
Firecracker Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Bowler Executioner Ram Rider
Fireball
Firecracker Bowler Executioner Ram Rider
Poison
Bats Firecracker Guards Executioner
Lightning
Bowler Executioner Ram Rider
Rocket
Bowler Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Tornado Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Tornado Bowler Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Bowler Ram Rider
Arrows
Bowler Ram Rider
Firecracker
Bats Tornado Bowler Ram Rider
Guards
Ram Rider
Tornado
Executioner Firecracker Bowler Ram Rider
Bowler
Bats Arrows Firecracker Tornado Executioner Ram Rider
Executioner
Tornado Bowler
Ram Rider
Bats Arrows Firecracker Guards Tornado Bowler

Defense Synergies 2 8

Bats
Firecracker Bowler
Arrows
Tornado Bowler
Firecracker
Bats Guards Tornado
Guards
Firecracker Executioner
Tornado
Bowler Executioner Arrows Firecracker Ram Rider
Bowler
Tornado Bats Arrows
Executioner
Tornado Guards
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Executioner Ram Rider
Bats Firecracker Executioner Ram Rider
Tornado Bowler Ram Rider Bats Executioner
Bats Firecracker Guards Bowler Ram Rider
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler Bats Firecracker Guards Executioner
Bats Tornado Ram Rider Arrows Firecracker Executioner
Bowler Arrows Ram Rider
Tornado
Guards Tornado Firecracker Bowler
Bats Guards Executioner Arrows Firecracker Tornado Bowler Ram Rider
Arrows Executioner Bats Firecracker Tornado Ram Rider
Bowler Bats Guards Ram Rider
Bowler Executioner Bats Arrows Firecracker Guards Tornado
Ram Rider
Tornado Bowler Ram Rider
Bats Arrows Firecracker Tornado Bowler Executioner
Arrows Bats Firecracker Guards Tornado Bowler Executioner Ram Rider
Arrows Tornado Executioner Bats Firecracker Guards Bowler Ram Rider
Tornado Ram Rider
Bowler Bats Arrows Firecracker Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Arrows Firecracker Bowler Executioner
Guards Bats Bowler Ram Rider
Guards Bowler Bats Tornado Ram Rider
Guards Bowler Executioner Ram Rider
Arrows Firecracker Executioner Bats Tornado Ram Rider
Guards Bats Bowler Ram Rider
Bats Firecracker Tornado
Guards
Bats Guards Bowler
Arrows Guards Tornado Bowler
Bowler Guards Executioner Ram Rider
Firecracker Bowler Executioner
Guards Bats Firecracker Tornado Bowler Executioner
Bats Arrows Bowler Executioner Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Tornado Bowler Executioner Ram Rider
Arrows
Arrows Firecracker Guards
Executioner Arrows Firecracker Bowler
Arrows Firecracker Executioner Bats Tornado Ram Rider
Arrows Firecracker Tornado Bowler Executioner
Arrows Firecracker Tornado Bowler Executioner Ram Rider
Arrows Firecracker Tornado Ram Rider
Bats Guards Tornado Bowler
Firecracker Arrows Tornado Bowler Ram Rider
Arrows Firecracker Tornado Executioner
Firecracker Bowler Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner
Arrows Tornado
Bats
Arrows Firecracker Bowler Executioner
Arrows Firecracker Tornado Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Firecracker Tornado Bowler Executioner
Arrows Firecracker Tornado Bowler Executioner Ram Rider
Arrows Tornado Bowler Ram Rider
Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado Executioner
Bats Firecracker Guards
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Bats Guards
Arrows Firecracker Tornado Executioner Ram Rider
Arrows
Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner
Arrows Tornado
Firecracker Executioner
Bats Firecracker Guards Tornado Bowler
Firecracker Bats Tornado Executioner
Firecracker Tornado Bowler Executioner
Firecracker Bowler

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